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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Captivation</id>
	<title>Captivation - Revision history</title>
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	<updated>2026-05-15T22:41:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Captivation&amp;diff=76099&amp;oldid=prev</id>
		<title>Bruce: Created page with &quot;;Umbraculavites &#039;&#039;&#039;Description:&#039;&#039;&#039; The lamps of the wolf&#039;s eyes paralyze the hunter, striking him dumb with terror. Serpents and their draconian cousins can actually cause...&quot;</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Captivation&amp;diff=76099&amp;oldid=prev"/>
		<updated>2019-11-03T19:20:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;;&lt;a href=&quot;/Vampire/index.php/Umbraculavites&quot; title=&quot;Umbraculavites&quot;&gt;Umbraculavites&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; The lamps of the wolf&amp;#039;s eyes paralyze the hunter, striking him dumb with terror. Serpents and their draconian cousins can actually cause...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;[[Umbraculavites]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; The lamps of the wolf&amp;#039;s eyes paralyze the hunter, striking&lt;br /&gt;
him dumb with terror. Serpents and their draconian cousins&lt;br /&gt;
can actually cause prey to walk into their jaws. Even humans&lt;br /&gt;
can be so affected — Artemidorus the Grammarian was&lt;br /&gt;
driven mad by the gaze of a crocodile.&lt;br /&gt;
&lt;br /&gt;
With this Advantage, you can freeze a creature in your&lt;br /&gt;
gaze (3 points) or actually draw it slowly closer to you with its&lt;br /&gt;
defenses down (6 points). Either form of this Advantage&lt;br /&gt;
requires you to roll Charisma + Intimidation (difficulty 6)&lt;br /&gt;
and collect successes equal to the target&amp;#039;s Willpower. A&lt;br /&gt;
botch means that the target has shaken off your influence,&lt;br /&gt;
and cannot be hypnotized this way again. Although most&lt;br /&gt;
folklore speaks of creatures with hypnotic eyes, the Mesmer-&lt;br /&gt;
ism Advantage might work through sound (siren songs),&lt;br /&gt;
scent (a panther&amp;#039;s breath) or even taste (the honeyed touch&lt;br /&gt;
of a Venus flytrap&amp;#039;s nectar).&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
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