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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Blekkja</id>
	<title>Blekkja - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Blekkja"/>
	<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Blekkja&amp;action=history"/>
	<updated>2026-04-28T18:25:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.11</generator>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Blekkja&amp;diff=117884&amp;oldid=prev</id>
		<title>Keith at 03:26, 10 March 2026</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Blekkja&amp;diff=117884&amp;oldid=prev"/>
		<updated>2026-03-10T03:26:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:26, 9 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; This ability lets the user harness the local dream to create simple illusions and feelings.  The Fae reaches into the fabric of the local dreams and nightmares to create shadow sensations and seemings.  Most Fae touch the dream web enough to have ready access to most things.  The limitation here is that the Nightmare cannot fabricate things the local reality doesn&amp;#039;t dream about. The storyteller works with the Nightmare to see what is available. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; This ability lets the user harness the local dream to create simple illusions and feelings.  The Fae reaches into the fabric of the local dreams and nightmares to create shadow sensations and seemings.  Most Fae touch the dream web enough to have ready access to most things.  The limitation here is that the Nightmare cannot fabricate things the local reality doesn&amp;#039;t dream about. The storyteller works with the Nightmare to see what is available. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The Caster uses Dark Glamour to create a seeming, a one dimensional touch or illusion. If the victim is asleep, no dark glamour is needed. Touches pass through it, and the sensation of it&amp;#039;s use pass quickly. No roll is required. A mental action is required to summon the illusion, but it may be dispelled with a free action at anytime. The illusion lasts as long as the summoner desires and he can continue to perceive it. The summoning character must be able to sense the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;illusion and is thus automatically affected by &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but the character automatically realizes that &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is an illusion&lt;/del&gt;. The summoner may affect up to one other person per dot of Blekking with &amp;#039;&amp;#039;Blekkja&amp;#039;&amp;#039; or he may permeate an area of up to 20 square yards in radius with his illusion. More isolated and or concentrated illusions may be perceived while it remains in line of sight&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The Caster uses Dark Glamour to create a seeming, a one dimensional touch or illusion. If the victim is asleep, no dark glamour is needed. Touches pass through it, and the sensation of it&amp;#039;s use pass quickly. No roll is required. A mental action is required to summon the illusion, but it may be dispelled with a free action at anytime. The illusion lasts as long as the summoner desires and he can continue to perceive it. The summoning character must be able to sense the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dream it came from in order to make &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stable for those experiencing &lt;/ins&gt;it. The summoner may affect up to one other person per dot of Blekking with &amp;#039;&amp;#039;Blekkja&amp;#039;&amp;#039; or he may permeate an area of up to 20 square yards in radius with his illusion. More isolated and or concentrated illusions may be perceived while it remains in line of sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite the fact that the user experiences the illusion, she knows that it is illusory and suffers no ill effects.  She is not blinded by darkness she imposes on another, for example&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Keith</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Blekkja&amp;diff=117883&amp;oldid=prev</id>
		<title>Keith at 03:25, 10 March 2026</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Blekkja&amp;diff=117883&amp;oldid=prev"/>
		<updated>2026-03-10T03:25:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:25, 9 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[Blekking]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[Blekking]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; This ability lets the user create simple&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, motionless seemings&lt;/del&gt;.  The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seeming brings minor tactile feelings, a breath of wind, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tingle &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spider legs on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neck, a light in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;image of a person or animal standing nearby. The image can&amp;#039;t move or talk, &lt;/del&gt;doesn&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;track if other things are moving around it&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seeming usually inspires dread, though &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;willpower &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fae can bring feelings of warmth or happiness&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; This ability lets the user &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harness the local dream to &lt;/ins&gt;create simple &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;illusions and feelings&lt;/ins&gt;.  The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fae reaches into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fabric &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;local dreams and nightmares to create shadow sensations and seemings.  Most Fae touch &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dream web enough to have ready access to most things.  The limitation here is that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nightmare cannot fabricate things &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;local reality &lt;/ins&gt;doesn&amp;#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dream about&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storyteller works &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nightmare to see what is available&lt;/ins&gt;. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The Caster uses Dark Glamour to create a seeming, a one dimensional touch or illusion. If the victim is asleep, no dark glamour is needed. Touches pass through it, and the sensation of it&amp;#039;s use pass quickly. No roll is required. A mental action is required to summon the illusion, but it may be dispelled with a free action at anytime. The illusion lasts as long as the summoner desires and he can continue to perceive it. The summoning character must be able to sense the illusion and is thus automatically affected by it, but the character automatically realizes that it is an illusion. The summoner may affect up to one other person per dot of Blekking with &amp;#039;&amp;#039;Blekkja&amp;#039;&amp;#039; or he may permeate an area of up to 20 square yards in radius with his illusion. More isolated and or concentrated illusions may be perceived while it remains in line of sight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The Caster uses Dark Glamour to create a seeming, a one dimensional touch or illusion. If the victim is asleep, no dark glamour is needed. Touches pass through it, and the sensation of it&amp;#039;s use pass quickly. No roll is required. A mental action is required to summon the illusion, but it may be dispelled with a free action at anytime. The illusion lasts as long as the summoner desires and he can continue to perceive it. The summoning character must be able to sense the illusion and is thus automatically affected by it, but the character automatically realizes that it is an illusion. The summoner may affect up to one other person per dot of Blekking with &amp;#039;&amp;#039;Blekkja&amp;#039;&amp;#039; or he may permeate an area of up to 20 square yards in radius with his illusion. More isolated and or concentrated illusions may be perceived while it remains in line of sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite the fact that the user experiences the illusion, she knows that it is illusory and suffers no ill effects.  She is not blinded by darkness she imposes on another, for example.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite the fact that the user experiences the illusion, she knows that it is illusory and suffers no ill effects.  She is not blinded by darkness she imposes on another, for example.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Keith</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Blekkja&amp;diff=117882&amp;oldid=prev</id>
		<title>Keith at 23:14, 9 March 2026</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Blekkja&amp;diff=117882&amp;oldid=prev"/>
		<updated>2026-03-09T23:14:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:14, 9 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; This ability lets the user create simple, motionless seemings.  The Seeming brings minor tactile feelings, a breath of wind, the tingle of spider legs on the back of the neck, a light in the distance, the image of a person or animal standing nearby. The image can&amp;#039;t move or talk, doesn&amp;#039;t track if other things are moving around it. The seeming usually inspires dread, though with willpower the Fae can bring feelings of warmth or happiness.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; This ability lets the user create simple, motionless seemings.  The Seeming brings minor tactile feelings, a breath of wind, the tingle of spider legs on the back of the neck, a light in the distance, the image of a person or animal standing nearby. The image can&amp;#039;t move or talk, doesn&amp;#039;t track if other things are moving around it. The seeming usually inspires dread, though with willpower the Fae can bring feelings of warmth or happiness.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The Caster uses Dark Glamour to create a seeming, a one dimensional touch or illusion. Touches pass through it, and the sensation of it&amp;#039;s use pass quickly. No roll is required. A mental action is required to summon the illusion, but it may be dispelled with a free action at anytime. The illusion lasts as long as the summoner desires and he can continue to perceive it. The summoning character must be able to sense the illusion and is thus automatically affected by it, but the character automatically realizes that it is an illusion. The summoner may affect up to one other person per dot of Blekking with &amp;#039;&amp;#039;Blekkja&amp;#039;&amp;#039; or he may permeate an area of up to 20 square yards in radius with his illusion. More isolated and or concentrated illusions may be perceived while it remains in line of sight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The Caster uses Dark Glamour to create a seeming, a one dimensional touch or illusion&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If the victim is asleep, no dark glamour is needed&lt;/ins&gt;. Touches pass through it, and the sensation of it&amp;#039;s use pass quickly. No roll is required. A mental action is required to summon the illusion, but it may be dispelled with a free action at anytime. The illusion lasts as long as the summoner desires and he can continue to perceive it. The summoning character must be able to sense the illusion and is thus automatically affected by it, but the character automatically realizes that it is an illusion. The summoner may affect up to one other person per dot of Blekking with &amp;#039;&amp;#039;Blekkja&amp;#039;&amp;#039; or he may permeate an area of up to 20 square yards in radius with his illusion. More isolated and or concentrated illusions may be perceived while it remains in line of sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite the fact that the user experiences the illusion, she knows that it is illusory and suffers no ill effects.  She is not blinded by darkness she imposes on another, for example.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite the fact that the user experiences the illusion, she knows that it is illusory and suffers no ill effects.  She is not blinded by darkness she imposes on another, for example.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Keith</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Blekkja&amp;diff=117881&amp;oldid=prev</id>
		<title>Keith: Created page with &quot;;Blekking  &#039;&#039;&#039;Description:&#039;&#039;&#039; This ability lets the user create simple, motionless seemings.  The Seeming brings minor tactile feelings, a breath of wind, the tingle of spider legs on the back of the neck, a light in the distance, the image of a person or animal standing nearby. The image can&#039;t move or talk, doesn&#039;t track if other things are moving around it. The seeming usually inspires dread, though with willpower the Fae can bring feelings of warmth or happiness.&lt;...&quot;</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Blekkja&amp;diff=117881&amp;oldid=prev"/>
		<updated>2026-03-09T23:13:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;;&lt;a href=&quot;/Vampire/index.php/Blekking&quot; title=&quot;Blekking&quot;&gt;Blekking&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; This ability lets the user create simple, motionless seemings.  The Seeming brings minor tactile feelings, a breath of wind, the tingle of spider legs on the back of the neck, a light in the distance, the image of a person or animal standing nearby. The image can&amp;#039;t move or talk, doesn&amp;#039;t track if other things are moving around it. The seeming usually inspires dread, though with willpower the Fae can bring feelings of warmth or happiness.&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;[[Blekking]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; This ability lets the user create simple, motionless seemings.  The Seeming brings minor tactile feelings, a breath of wind, the tingle of spider legs on the back of the neck, a light in the distance, the image of a person or animal standing nearby. The image can&amp;#039;t move or talk, doesn&amp;#039;t track if other things are moving around it. The seeming usually inspires dread, though with willpower the Fae can bring feelings of warmth or happiness.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The Caster uses Dark Glamour to create a seeming, a one dimensional touch or illusion. Touches pass through it, and the sensation of it&amp;#039;s use pass quickly. No roll is required. A mental action is required to summon the illusion, but it may be dispelled with a free action at anytime. The illusion lasts as long as the summoner desires and he can continue to perceive it. The summoning character must be able to sense the illusion and is thus automatically affected by it, but the character automatically realizes that it is an illusion. The summoner may affect up to one other person per dot of Blekking with &amp;#039;&amp;#039;Blekkja&amp;#039;&amp;#039; or he may permeate an area of up to 20 square yards in radius with his illusion. More isolated and or concentrated illusions may be perceived while it remains in line of sight.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that the user experiences the illusion, she knows that it is illusory and suffers no ill effects.  She is not blinded by darkness she imposes on another, for example.&lt;/div&gt;</summary>
		<author><name>Keith</name></author>
	</entry>
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