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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Arms_of_Ahriman</id>
	<title>Arms of Ahriman - Revision history</title>
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	<updated>2026-05-11T16:25:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Arms_of_Ahriman&amp;diff=115668&amp;oldid=prev</id>
		<title>Bruce at 08:30, 12 December 2025</title>
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		<updated>2025-12-12T08:30:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:30, 12 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;[[Obtenebration]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[Obtenebration]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/del&gt;As the Lasombra masters his control over the inky, primordial blackness, he turns the darkness into a weapon. He can draw tentacles from shadowed reaches and use them to attack enemies nearby. In the traditional lore of the clan, the practitioner is literally calling out to the dark half to make itself manifest and grasp at its victims.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the Lasombra masters his control over the inky, primordial blackness, he turns the darkness into a weapon. He can draw tentacles from shadowed reaches and use them to attack enemies nearby. In the traditional lore of the clan, the practitioner is literally calling out to the dark half to make itself manifest and grasp at its victims.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The player spends one blood point and rolls Manipulation + Occult (difficulty 7). Every success creates one tentacle, six feet long with Strength and Dexterity equal to the character&amp;#039;s Obtenebration trait. The player may spend additional blood points to increase the Strength and Dexterity of a single tentacle by one per blood point, or increase its length by six feet per blood point. Each tentacle has four health levels and does not face wound penalties. It soaks damage using the character&amp;#039;s Stamina + Fortitude total, and it has even worse vulnerabilities to fire and sunlight than a Cainite would have. It cannot soak aggravated damage of any kind.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The player spends one blood point and rolls Manipulation + Occult (difficulty 7). Every success creates one tentacle, six feet long with Strength and Dexterity equal to the character&amp;#039;s Obtenebration trait. The player may spend additional blood points to increase the Strength and Dexterity of a single tentacle by one per blood point, or increase its length by six feet per blood point. Each tentacle has four health levels and does not face wound penalties. It soaks damage using the character&amp;#039;s Stamina + Fortitude total, and it has even worse vulnerabilities to fire and sunlight than a Cainite would have. It cannot soak aggravated damage of any kind.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/del&gt;The tentacles can undertake mundane tasks such as lifting objects, and they can make simple bludgeoning attacks. They use Dexterity to attack and do Strength bashing damage. Alternatively, they may attempt to grapple a foe, again using Dexterity to hit and constricting for Strength +1 levels of bashing damage if they succeed. The tentacles do not all have to come from the same source as long as all sources are within about 20 yards of the vampire. Controlling them does not require exclusive concentration. The Magister can take ordinary actions while controlling the Arms of Ahriman, at no penalty as long as her orders to the arms are straight forward. (&amp;quot;Attack&amp;quot; is fine; &amp;quot;Lift the key from the guard&amp;#039;s belt&amp;quot; is not.) More complex actions require the vampire&amp;#039;s attention.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tentacles can undertake mundane tasks such as lifting objects, and they can make simple bludgeoning attacks. They use Dexterity to attack and do Strength bashing damage. Alternatively, they may attempt to grapple a foe, again using Dexterity to hit and constricting for Strength +1 levels of bashing damage if they succeed. The tentacles do not all have to come from the same source as long as all sources are within about 20 yards of the vampire. Controlling them does not require exclusive concentration. The Magister can take ordinary actions while controlling the Arms of Ahriman, at no penalty as long as her orders to the arms are straight forward. (&amp;quot;Attack&amp;quot; is fine; &amp;quot;Lift the key from the guard&amp;#039;s belt&amp;quot; is not.) More complex actions require the vampire&amp;#039;s attention.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Arms_of_Ahriman&amp;diff=105432&amp;oldid=prev</id>
		<title>Cloudwalker at 02:41, 21 November 2024</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Arms_of_Ahriman&amp;diff=105432&amp;oldid=prev"/>
		<updated>2024-11-21T02:41:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:41, 20 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;As the Lasombra masters his control over the inky, primordial blackness, he turns the darkness into a weapon. He can draw tentacles from shadowed reaches and use them to attack enemies nearby. In the traditional lore of the clan, the practitioner is literally calling out to the dark half to make itself manifest and grasp at its victims.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;As the Lasombra masters his control over the inky, primordial blackness, he turns the darkness into a weapon. He can draw tentacles from shadowed reaches and use them to attack enemies nearby. In the traditional lore of the clan, the practitioner is literally calling out to the dark half to make itself manifest and grasp at its victims.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The player spends one blood point and rolls Manipulation + &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Melee &lt;/del&gt;(difficulty 7). Every success creates one tentacle, six feet long with Strength and Dexterity equal to the character&amp;#039;s Obtenebration trait. The player may spend additional blood points to increase the Strength and Dexterity of a single tentacle by one per blood point, or increase its length by six feet per blood point. Each tentacle has four health levels and does not face wound penalties. It soaks damage using the character&amp;#039;s Stamina + Fortitude total, and it has even worse vulnerabilities to fire and sunlight than a Cainite would have. It cannot soak aggravated damage of any kind.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The player spends one blood point and rolls Manipulation + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Occult &lt;/ins&gt;(difficulty 7). Every success creates one tentacle, six feet long with Strength and Dexterity equal to the character&amp;#039;s Obtenebration trait. The player may spend additional blood points to increase the Strength and Dexterity of a single tentacle by one per blood point, or increase its length by six feet per blood point. Each tentacle has four health levels and does not face wound penalties. It soaks damage using the character&amp;#039;s Stamina + Fortitude total, and it has even worse vulnerabilities to fire and sunlight than a Cainite would have. It cannot soak aggravated damage of any kind.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;The tentacles can undertake mundane tasks such as lifting objects, and they can make simple bludgeoning attacks. They use Dexterity to attack and do Strength bashing damage. Alternatively, they may attempt to grapple a foe, again using Dexterity to hit and constricting for Strength +1 levels of bashing damage if they succeed. The tentacles do not all have to come from the same source as long as all sources are within about 20 yards of the vampire. Controlling them does not require exclusive concentration. The Magister can take ordinary actions while controlling the Arms of Ahriman, at no penalty as long as her orders to the arms are straight forward. (&amp;quot;Attack&amp;quot; is fine; &amp;quot;Lift the key from the guard&amp;#039;s belt&amp;quot; is not.) More complex actions require the vampire&amp;#039;s attention.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;The tentacles can undertake mundane tasks such as lifting objects, and they can make simple bludgeoning attacks. They use Dexterity to attack and do Strength bashing damage. Alternatively, they may attempt to grapple a foe, again using Dexterity to hit and constricting for Strength +1 levels of bashing damage if they succeed. The tentacles do not all have to come from the same source as long as all sources are within about 20 yards of the vampire. Controlling them does not require exclusive concentration. The Magister can take ordinary actions while controlling the Arms of Ahriman, at no penalty as long as her orders to the arms are straight forward. (&amp;quot;Attack&amp;quot; is fine; &amp;quot;Lift the key from the guard&amp;#039;s belt&amp;quot; is not.) More complex actions require the vampire&amp;#039;s attention.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cloudwalker</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Arms_of_Ahriman&amp;diff=607&amp;oldid=prev</id>
		<title>Auggy: 1 revision</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Arms_of_Ahriman&amp;diff=607&amp;oldid=prev"/>
		<updated>2014-01-04T02:04:45Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:04, 3 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Auggy</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Arms_of_Ahriman&amp;diff=606&amp;oldid=prev</id>
		<title>Bruce at 08:20, 27 November 2013</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Arms_of_Ahriman&amp;diff=606&amp;oldid=prev"/>
		<updated>2013-11-27T08:20:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;; &amp;#039;&amp;#039;&amp;#039;[[Obtenebration]] 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;As the Lasombra masters his control over the inky, primordial blackness, he turns the darkness into a weapon. He can draw tentacles from shadowed reaches and use them to attack enemies nearby. In the traditional lore of the clan, the practitioner is literally calling out to the dark half to make itself manifest and grasp at its victims.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The player spends one blood point and rolls Manipulation + Melee (difficulty 7). Every success creates one tentacle, six feet long with Strength and Dexterity equal to the character&amp;#039;s Obtenebration trait. The player may spend additional blood points to increase the Strength and Dexterity of a single tentacle by one per blood point, or increase its length by six feet per blood point. Each tentacle has four health levels and does not face wound penalties. It soaks damage using the character&amp;#039;s Stamina + Fortitude total, and it has even worse vulnerabilities to fire and sunlight than a Cainite would have. It cannot soak aggravated damage of any kind. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;The tentacles can undertake mundane tasks such as lifting objects, and they can make simple bludgeoning attacks. They use Dexterity to attack and do Strength bashing damage. Alternatively, they may attempt to grapple a foe, again using Dexterity to hit and constricting for Strength +1 levels of bashing damage if they succeed. The tentacles do not all have to come from the same source as long as all sources are within about 20 yards of the vampire. Controlling them does not require exclusive concentration. The Magister can take ordinary actions while controlling the Arms of Ahriman, at no penalty as long as her orders to the arms are straight forward. (&amp;quot;Attack&amp;quot; is fine; &amp;quot;Lift the key from the guard&amp;#039;s belt&amp;quot; is not.) More complex actions require the vampire&amp;#039;s attention.&lt;/div&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
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