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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Armature</id>
	<title>Armature - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Armature"/>
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	<updated>2026-05-15T22:39:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Armature&amp;diff=76088&amp;oldid=prev</id>
		<title>Bruce: Created page with &quot;;Umbraculavites Whether in fur, leathery hide, scales, spines or even a full-grown shield like the tortoise, beasts must go armored against their enemies. Against a nature...&quot;</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Armature&amp;diff=76088&amp;oldid=prev"/>
		<updated>2019-11-03T18:54:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;;&lt;a href=&quot;/Vampire/index.php/Umbraculavites&quot; title=&quot;Umbraculavites&quot;&gt;Umbraculavites&lt;/a&gt; Whether in fur, leathery hide, scales, spines or even a full-grown shield like the tortoise, beasts must go armored against their enemies. Against a nature...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;[[Umbraculavites]]&lt;br /&gt;
Whether in fur, leathery hide, scales, spines or even a&lt;br /&gt;
full-grown shield like the tortoise, beasts must go armored&lt;br /&gt;
against their enemies. Against a nature red in tooth and claw,&lt;br /&gt;
no animal has too much protection. In game terms, each&lt;br /&gt;
level of this Advantage buys another soak die, as listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Points&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|1 point||1 soak die (thick hide or fur)&lt;br /&gt;
|-&lt;br /&gt;
|2 points||2 soak dice (horny scales, spiny ridges)&lt;br /&gt;
|-&lt;br /&gt;
|3 points||3 soak dice (shell, thick chitin)&lt;br /&gt;
|-&lt;br /&gt;
|4 points||4 soak dice (dragonhide, metal plating)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Armor allows a beast to soak aggravated damage. A&lt;br /&gt;
possible exception (Storyteller&amp;#039;s option) would be thick fur&lt;br /&gt;
soaking fire or acid damage. For most beasts, armor only&lt;br /&gt;
covers part of the body — like a turtle&amp;#039;s shell, for instance.&lt;br /&gt;
&lt;br /&gt;
An optional rule allows a well-aimed blow to bypass the&lt;br /&gt;
protection. Three successes or more (or +3 difficulty to the&lt;br /&gt;
attack roll) can get around armor which covers a large portion&lt;br /&gt;
of the body, while five successes or more (or +4 difficulty) can&lt;br /&gt;
subvert armor which protects an extensive part of the body.&lt;br /&gt;
This option adds a bit of complication, but keeps an armored&lt;br /&gt;
creature from dominating the game. Remember that natural&lt;br /&gt;
armor is fairly easy to notice, and that absurd combinations (a&lt;br /&gt;
sheep with metal plating) are not allowed.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
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