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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Animals</id>
	<title>Animals - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Animals"/>
	<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Animals&amp;action=history"/>
	<updated>2026-05-13T00:05:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.11</generator>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Animals&amp;diff=75873&amp;oldid=prev</id>
		<title>Bruce at 20:10, 27 October 2019</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Animals&amp;diff=75873&amp;oldid=prev"/>
		<updated>2019-10-27T20:10:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:10, 27 October 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[Bestiary]] ~&amp;amp;~ [[Liber Monstrorum]] ~&amp;amp;~ [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monstri Volumen&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[Bestiary]] ~&amp;amp;~ [[Liber Monstrorum]] ~&amp;amp;~ [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MONSTRI VOLUMEN&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Introduction:&amp;#039;&amp;#039;&amp;#039; Vampires are creatures of the cities and rarely interact with the beasts of the wild. Indeed, most animals fear&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Introduction:&amp;#039;&amp;#039;&amp;#039; Vampires are creatures of the cities and rarely interact with the beasts of the wild. Indeed, most animals fear&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the Kindred, hissing or snarling as the unnatural creatures approach. Nonetheless, certain vampires (particularly those with the Animalism Discipline)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the Kindred, hissing or snarling as the unnatural creatures approach. Nonetheless, certain vampires (particularly those with the Animalism Discipline)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Animals&amp;diff=74157&amp;oldid=prev</id>
		<title>Bruce at 04:13, 31 August 2019</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Animals&amp;diff=74157&amp;oldid=prev"/>
		<updated>2019-08-31T04:13:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:13, 30 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Main Page&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;[[Liber Monstrorum]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bestiary&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;~&amp;amp;~ &lt;/ins&gt;[[Liber Monstrorum&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] ~&amp;amp;~ [[Monstri Volumen&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Introduction:&amp;#039;&amp;#039;&amp;#039; Vampires are creatures of the cities and rarely interact with the beasts of the wild. Indeed, most animals fear&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Introduction:&amp;#039;&amp;#039;&amp;#039; Vampires are creatures of the cities and rarely interact with the beasts of the wild. Indeed, most animals fear&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the Kindred, hissing or snarling as the unnatural creatures approach. Nonetheless, certain vampires (particularly those with the Animalism Discipline)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the Kindred, hissing or snarling as the unnatural creatures approach. Nonetheless, certain vampires (particularly those with the Animalism Discipline)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Animals&amp;diff=72222&amp;oldid=prev</id>
		<title>Bruce: Created page with &quot;;Main Page - Liber Monstrorum &#039;&#039;&#039;Introduction:&#039;&#039;&#039; Vampires are creatures of the cities and rarely interact with the beasts of the wild. Indeed, most animals fear the K...&quot;</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Animals&amp;diff=72222&amp;oldid=prev"/>
		<updated>2019-06-24T02:42:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;;&lt;a href=&quot;/Vampire/index.php/Main_Page&quot; title=&quot;Main Page&quot;&gt;Main Page&lt;/a&gt; - &lt;a href=&quot;/Vampire/index.php/Liber_Monstrorum&quot; title=&quot;Liber Monstrorum&quot;&gt;Liber Monstrorum&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Introduction:&amp;#039;&amp;#039;&amp;#039; Vampires are creatures of the cities and rarely interact with the beasts of the wild. Indeed, most animals fear the K...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;[[Main Page]] - [[Liber Monstrorum]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction:&amp;#039;&amp;#039;&amp;#039; Vampires are creatures of the cities and rarely interact with the beasts of the wild. Indeed, most animals fear&lt;br /&gt;
the Kindred, hissing or snarling as the unnatural creatures approach. Nonetheless, certain vampires (particularly those with the Animalism Discipline) &lt;br /&gt;
employ animals as companions, spies, or soldiers. Further, animals are occasionally changed into ghouls, particularly by the vampires of Clans Gangrel &lt;br /&gt;
and Nosferatu.&lt;br /&gt;
&lt;br /&gt;
Normal animals are described with only Physical and Mental Traits. They also have Abilities, reflecting innate or trained abilities. Traits in square &lt;br /&gt;
brackets are instilled through human contact and training; an animal in the wilderness does not have these Abilities. Trained animals can also gain &lt;br /&gt;
Willpower. Animals whose health levels include Incapacitated can survive longer than those without it — others die when they run out of health levels. &lt;br /&gt;
The blood pool Trait reflects how many points a feeding Cainite can drain from a beast. (Note that animal blood is far less satisfying than&lt;br /&gt;
human vitae; some animals that have more blood than a human actually have lower blood pool ratings.) Damage inflicted by animals is lethal, although &lt;br /&gt;
small creatures might inflict bashing damage at the Storyteller’s discretion.&lt;br /&gt;
&lt;br /&gt;
Any of the beasts below can be turned into ghoul retainers with a monthly dose of at least one point of vampire blood; such companions gain Willpower, &lt;br /&gt;
a dot of Potence, a useable blood pool of 2, and trained Abilities. Dogs are frequently made into ghouls because of their loyalty and intelligence. Dogs &lt;br /&gt;
also rarely attract attention, and can be easily trained. Cats have been linked to creatures of the night, and more than one vampire has kept a feline &lt;br /&gt;
companion through the transition from mortal to immortal. Still, these are not the limits of ghoul pets. Most domestic (and many wild) animals have been &lt;br /&gt;
turned into ghouls at one point or another.&lt;br /&gt;
&lt;br /&gt;
===== Alligators/ Crocodiles =====&lt;br /&gt;
&lt;br /&gt;
 Attributes: Strength 4, Dexterity 2, Stamina 4, Perception 3, Intelligence 2, Wits 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 2, Athletics 2, Brawl 2, Stealth 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Health Levels: OK, OK, OK, -1, -1, -1, -2, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for seven dice; tail slap for six dice&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;7&amp;lt;br&amp;gt;&lt;br /&gt;
 Note: Alligators and crocodiles have one soak die of armor, usable against bashing or lethal damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Bats =====&lt;br /&gt;
&lt;br /&gt;
 Attributes: Strength 1, Dexterity 3, Stamina 2,Perception 3, Intelligence 1, Wits 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics 3, Stealth 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Health Levels: OK, -1,-3&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for one die&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;1/2 point&amp;lt;br&amp;gt;&lt;br /&gt;
 Note: Bats can fly at 25 mph/40 kph. Vampires who employ the Protean Discipline to change into bats that are larger than the bats presented here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Bears =====&lt;br /&gt;
 &lt;br /&gt;
 Attributes: Strength 5, Dexterity 2, Stamina 5, Perception 3, Intelligence 3, Wits 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Brawl 3, Intimidation 2, Stealth 1&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 4&amp;lt;br&amp;gt;&lt;br /&gt;
 Health Levels: OK, OK, OK, -1, -1, -1, -3, -3, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Claw for seven dice; bite for five dice&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Birds =====&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Small Bird (Finches, Parrots, etc.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Attributes: Strength 1, Dexterity 3, Stamina 2, Perception 3, Intelligence 2, Wits 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, [Performance (Mimicry) 3]&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 1&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, -1, -2, -5&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Harassment (-1 die on all dice pools to target while being harassed)&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;1/4 (1 blood point equals four small birds)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Large Birds (Hawks, Ravens, Vultures etc.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Attributes: Strength 2, Dexterity 3, Stamina 3, Perception 3, Intelligence 2, Wits 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics 2, Brawl 1 [3], Empathy 0 [4], Intimidation 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 3&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, -1, -1, -2, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Claw for two dice; bite for one die (only in desperation)&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;1/2 (1 blood point equals two large birds)&amp;lt;br&amp;gt;&lt;br /&gt;
 Note: A bird can typically fly at 25 to 50 mph (40 to 80 kph).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Camels====&lt;br /&gt;
&lt;br /&gt;
 Attributes: Strength 6, Dexterity 3, Stamina 3, Perception 3, Intelligence 3, Wits 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics 3, Brawl 4&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 3&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, OK, -1, -1, -2, -2, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Kick for six dice; bite for four dice&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cats====&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;House Cats&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Attributes: Strength 1, Dexterity 3, Stamina 3, Perception 3, Intelligence 2, Wits 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics (Climbing) 3, Brawl 2, Intimidation 2, Stealth 4 [Empathy 2, Subterfuge 2]&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Health Levels: OK, -1, -2, -5,Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for one die; claw for one die&amp;lt;br&amp;gt;&lt;br /&gt;
 Blood Pool: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Bobcats&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Attributes: Strength 3, Dexterity 3, Stamina 3, Perception 3, Intelligence 2, Wits 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics (Climbing) 3, Brawl 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 3&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, -1, -1, -2, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for four dice; claw for three dice&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Leopards &amp;#039;&amp;#039;&amp;#039;(Jaguars, Panthers, etc.)&lt;br /&gt;
 Attributes: Strength 4, Dexterity 3, Stamina 3, Perception 3, Intelligence 2, Wits 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics 3, Brawl 3 [Intimidation 4, Stealth 3]&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 4&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for five dice; claw for four dice&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Tigers&amp;#039;&amp;#039;&amp;#039; (Lions, etc.)&lt;br /&gt;
 Attributes: Strength 5, Dexterity 4, Stamina 4, Perception 4, Intelligence 3, Wits 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics 3, Brawl 3, Intimidation 4, Stealth 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 5&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for six dice; claw for five dice&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cattle====&lt;br /&gt;
&lt;br /&gt;
 Attributes: Strength: 7, Dexterity: 2, Stamina: 5&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness: 2, Athletics 1, Brawl 1, Dodge 2, Intimidation 1, Stealth 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Attacks: Gore: Str +2 Lethal, Kick: Str +2 Bashing&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Chimpanzees ====&lt;br /&gt;
&lt;br /&gt;
 Attributes: Strength 4, Dexterity 4, Stamina 3, Perception 3, Intelligence 3, Wits 4&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics (Climbing) 3, Brawl 2 [Empathy 2, Sign Language or Pictogram Language Merit]&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 5, Health Levels: OK, -1, -1, -2, -2, -5,Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for five dice; claw for four dice&amp;lt;br&amp;gt;&lt;br /&gt;
 Blood Pool: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dogs ====&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Small Dog&amp;#039;&amp;#039;&amp;#039; (Chihuahua, Pug, etc.)&lt;br /&gt;
 Attributes: Strength 1, Dexterity 3, Stamina 2, Perception 3, Intelligence 1, Wits 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics 3 [Empathy 2, Performance 1, Stealth 3]&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 3&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, -1, -5&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for two dice&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Medium Dogs&amp;#039;&amp;#039;&amp;#039; (Beagles, Border Collies, etc.)&lt;br /&gt;
 Attributes: Strength 2, Dexterity 3, Stamina 3, Perception 3, Intelligence 2, Wits 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics 3, Survival (Tracking) 3 [Empathy 2, Intimidation 1, Stealth 2]&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Health Levels: OK, -1, -1, -2, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for three dice; claw for two dice&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Large Dogs&amp;#039;&amp;#039;&amp;#039; (German Shepherds, Great Danes, etc.)&lt;br /&gt;
 Attributes: Strength 4, Dexterity 3, Stamina 3, Perception 3, Intelligence 2, Wits 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics 3, Brawl 3, Survival (Tracking) 3 [Empathy 2, Intimidation 3, Stealth 2]&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 5&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for five dice; claw for four dice&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Horses ====&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Small Horses&amp;#039;&amp;#039;&amp;#039; (Ponies, foals, etc.)&lt;br /&gt;
 Attributes: Strength 4, Dexterity 2, Stamina 3, Perception 3, Intelligence 2, Wits 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics 3, Brawl 1 [Brawl 2,Empathy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 2&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, OK, -1, -1, -2, -2, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Trample or kick for six dice; bite for three&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Large Horses&amp;#039;&amp;#039;&amp;#039; (Stallions, Clydesdales, etc.)&lt;br /&gt;
 Attributes: Strength 6, Dexterity 2, Stamina 5, Perception 3, Intelligence 2, Wits 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics 3, Brawl 1 [Brawl 3, Empathy 2, Intimidation 2]&lt;br /&gt;
 Willpower: 4&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, OK, -1, -1, -2, -2, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Trample or kick for seven dice; bite for three&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;4&amp;lt;br&amp;gt;&lt;br /&gt;
 Note: Horses typically fear the undead, but can be trained as mounts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pigs ====&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Small Pigs&amp;#039;&amp;#039;&amp;#039; (Domestic Pigs)&lt;br /&gt;
 Attributes: Strength 2, Dexterity 2, Stamina 4, Perception 3, Intelligence 2, Wits 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 2, Athletics 2, Brawl 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 3&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, OK, -1, -1, -2, -4, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for two dice&amp;lt;br&amp;gt;&lt;br /&gt;
 Blood Pool: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Large Pigs&amp;#039;&amp;#039;&amp;#039; (Boar)&lt;br /&gt;
 Attributes: Strength 4, Dexterity 2, Stamina 5, Perception 3, Intelligence 2, Wits 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 2, Athletics 2, Brawl 2 [Intimidation 2]&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Health Levels: OK, OK, -1, -1, -2, -4, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for four dice; gore for five&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rats ====&lt;br /&gt;
&lt;br /&gt;
 Attributes: Strength 1, Dexterity 2, Stamina 3, Perception 2, Intelligence 1, Wits 1&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 2, Athletics 3, Brawl 1, Stealth 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 4&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, -1, -5&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for one die&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;1/4 (1 blood point equals 4 rats)&amp;lt;br&amp;gt;&lt;br /&gt;
 Note: Rats are often turned into ghouls and used as spies and guards by Nosferatu. They frequently attack in swarms (see the rules below).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Snakes ====&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Constrictor Snakes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Attributes: Strength 2, Dexterity 3, Stamina 3, Perception 3, Intelligence 1, Wits 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics 3, Brawl 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 4&amp;lt;br&amp;gt;&lt;br /&gt;
 Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Constrict for four dice per turn&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Poisonous Snakes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 Attributes: Strength 1, Dexterity 3, Stamina 3, Perception 3, Intelligence 1, Wits 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 3, Athletics 3, Brawl 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 4&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, -1, -2, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for two dice (see Poisons and Drugs)&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spiders ====&lt;br /&gt;
&lt;br /&gt;
 Attributes: Strength 0, Dexterity 3, Stamina 1, Perception 1, Intelligence 1, Wits 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Brawl 1, Crafts 1 (spinning webs), Dodge 1 (skitter)&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 3&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, Squashed&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: No damage, but bite may be poisonous&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;None&amp;lt;br&amp;gt;&lt;br /&gt;
 Note: Characters must make an Alertness + Perception roll (difficulty 7) to notice spiders on them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wolves ====&lt;br /&gt;
&lt;br /&gt;
 Attributes: Strength 3, Dexterity 3, Stamina 3, Perception 3, Intelligence 2, Wits 3&amp;lt;br&amp;gt;&lt;br /&gt;
 Abilities: Alertness 2, Athletics 1, Brawl 3, Stealth 2&amp;lt;br&amp;gt;&lt;br /&gt;
 Willpower: 3&amp;lt;br&amp;gt; &lt;br /&gt;
 Health Levels: OK, -1, -1, -3, -5, Incapacitated&amp;lt;br&amp;gt;&lt;br /&gt;
 Attack: Bite for four dice; claw for four dice&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;Blood Pool: &amp;#039;&amp;#039;&amp;#039;4&amp;lt;br&amp;gt;&lt;br /&gt;
 Note: In the wild, wolves usually hunt in packs and pack tactics are instinctual.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Packs and Swarms ====&lt;br /&gt;
&lt;br /&gt;
Although the Traits listed above detail individual creatures, some animals attack en masse. If a swarm of&lt;br /&gt;
hornets or horde of rats accosts the characters, instead of trying to determine what each and every member &lt;br /&gt;
of a pack or swarm does, simply roll to see if the swarm itself harms a character. Narrate the results from there.&lt;br /&gt;
&lt;br /&gt;
Each beast type is given a listing on the chart below. Roll the damage dice pool listed once per turn &lt;br /&gt;
(difficulty 6), and allow the characters to try to dodge orsoak the result. This damage is lethal, or possibly &lt;br /&gt;
bashing in the case of small or weak creatures. Packs attack once per turn per target, and act on the initiative &lt;br /&gt;
given on the following chart.&lt;br /&gt;
&lt;br /&gt;
If a character dodges, he can move normally for the remainder of the turn. Otherwise, his attackers slow him down &lt;br /&gt;
to half his usual movement. If they score more than three health levels’ worth of damage in one turn (after the target soaks), &lt;br /&gt;
or if the player botches an appropriate roll, the character is knocked down and overrun. He can only move 1-2 yards/meters per &lt;br /&gt;
turn, and the swarm’s damage difficulty falls to 5. Efforts to get back up and continue moving (see “Knockdown,”) are typically &lt;br /&gt;
at +1 or +2 difficulty.&lt;br /&gt;
&lt;br /&gt;
The health levels listed reflect the amount of damage it takes to disperse a pack or swarm. An additional two health levels &lt;br /&gt;
destroy the attackers completely. Pistols, rifles, and small melee weapons (knives, brass knuckles, bottles, claws, bare hands) &lt;br /&gt;
inflict a single health level per strike, no matter how many attack or damage successes are rolled (that is, the strike hits &lt;br /&gt;
only one creature). Shotguns, submachine guns, and large meleeweapons (swords, staves, boards, chainsaws) do normal damage &lt;br /&gt;
(each damage success rolled eliminates one health level of the swarm as a whole), as do large-area attacks (Molotov cocktails, &lt;br /&gt;
frost storms, gusts of wind, explosions). Swarms and packs don’t soak.&lt;br /&gt;
&lt;br /&gt;
Depending on the size of the pack, two or more characters might be affected by it and can attack it in return. Anyone who helps &lt;br /&gt;
an overrun character can be attacked as well. A human can outrun some packs or swarms (those consisting of rats or bugs), but &lt;br /&gt;
can’t hope to outrun others (those consisting of hyenas or birds).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! &amp;lt;u&amp;gt;Animal&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;u&amp;gt;Damage&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;u&amp;gt;Health Levels&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;u&amp;gt;Initiative&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Small Bugs&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Large Bugs&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Flying Bugs&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Birds &amp;amp; Bats&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Rats&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rats&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Feral Cats&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Wild dogs &amp;amp; Wolves&lt;br /&gt;
|6&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
</feed>