Difference between revisions of "The Maya Realms"

From The World Is A Vampire
Jump to: navigation, search
Line 17: Line 17:
 
* -- '''[[Isle of Zamhareer]]''' -- One such isle lies near the center of the Hyperborean Sea. The [[Isle of Zamhareer]] is know to those sailors who work the Hyborean Sea, as ''Cold Hell.''
 
* -- '''[[Isle of Zamhareer]]''' -- One such isle lies near the center of the Hyperborean Sea. The [[Isle of Zamhareer]] is know to those sailors who work the Hyborean Sea, as ''Cold Hell.''
  
* -- '''[[Ivory Tower]]'''  
+
* -- '''[[Ivory Tower]]''' -- A safe place of contemplation.
  
 
* -- '''[[The Burning Lands]]''' -- A place for the dreams of war.
 
* -- '''[[The Burning Lands]]''' -- A place for the dreams of war.

Revision as of 21:41, 18 December 2018

Main Page
  • -- Arcadia -- Fabled Realm of the Mythical Fae Lords
  • -- Arda -- Tolkien's Middle Earth.
  • -- Deniz Şehir (DE-niz Shah-here) -- The Middle-Eastern World of Dreams. If translated literally, it means the maritime city.
  • -- Waterdeep -- One of the largest and most detailed settings in the Dungeons & Dragons genre (trademarked).
  • -- Isola di Ombre (E-sol-aa D Ohm-brey) -- If translated into English, it literally means the Island of Shadows. The Island of Shadows is an isolated pocket realm set in the vast expanse of the Sea of Dreams.
  • -- Isle of Zamhareer -- One such isle lies near the center of the Hyperborean Sea. The Isle of Zamhareer is know to those sailors who work the Hyborean Sea, as Cold Hell.
  • -- The Sea of Dreams -- The sea of dreams is the Maya Realm, the medium from which dreams and dream realms manifest.