Truth of Blood
Auspex 4, Quietus 2
Assamite justice is swift and merciless, and it shares much with the tenets of Islamic justice. However, the Assamites have ways of ensuring that their judgements are more firmly grounded in the truth that those of the surest mortal. This power uses the blood of the individual being questioned as a means of divining not only the truth of the subject's words, but the truth behind those words. The interrogator pours the subject's blood into his hand and holds it for the duration of the questioning. The blood gradually smoulders throughout the scene, giving off a thin red mist. It is reduced to vapor by the end of the scene and cannot be used for any other purpose. System: The character must have one point of the subject's blood to use this power, and it lasts for the duration of the scene or until the character releases the blood. The player rolls Perception + Subterfuge difficulty of the target's Willpower) for each statement that the character wants to examine with this power. the degree of success on the roll indicates the degree of truth or falsehood that the questioner becomes aware of.
1: The character knows if a given statement is a lie, a partial truth or the whole truth.
2: The character knows the emotional reason (fear, pride, loyalty) behind any lie or partial truth, though not the full truth.
3: The character learns the whole truth as the target consciously knows it.
4: The character is aware of everything the target knows about the subject of the statement - even information that the target is not consciously aware of, remembered but did not understand, or lost to Dominate powers.
5: The character experiences hazy visions of the actual truth behind the statement - even receiving veiled hints at information that the target himself did not have.
Failure indicates that the statement is the whole truth. A Botch reveals wildly inaugurate information, at the Storyteller's discretion.
Experience Cost: 28