TRANQUILITY

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MOON

●●●●●●●● -- TRANQUILITY

Dice Pool: Intelligence + Empathy

Cost: 5 Divinity or 10 Divinity

Description: Behavior and the workings of the mind are separate from the biological processes of the brain. When the brain is damaged, fixing it falls under the Healing Dominion. When behavior has gone awry or the mind is troubled, this Power can set the suffering victim at ease. The God simply lays his hands on the victim’s brow as his player rolls (Intelligence + Empathy) and spends Divinity points. The victim’s player rolls (Willpower + Appropriate Virtue + Divinity), regardless of whether the God’s efforts are in the victim’s best interests or not. If the God’s roll gets more successes, the trouble roiling the victim’s thoughts abates.

If the condition is itself temporary—that is, it isn’t caused by brain damage or the ravages of disease—it clears up immediately, returning the victim to normal. If the mental condition is caused by some biological factor—advanced syphilis, for example, or a therianthropic infection—using this Power restores perfect clarity only temporarily. The effect lasts for a number of days equal to threshold successes on the activation roll. If the biological factor is not cured or repaired in that time, the victim’s aberrant mental state returns.

A God may also use this Power on a character who isn’t suffering any particular mental illness or extremity. Doing so successfully instills a feeling of serene contemplation in the target. The person is inclined only to relax and to seek peace for a number of days equal to threshold successes on the roll. He won’t initiate violence or even arguments in that time. He won’t fight anyone unless someone does damage to him first. If that should happen, the effect is broken.

Using this power on a mortal or on a character with Divinity less than 9 costs five Divinity points. Using it on a God or other character with Divinity 9 or greater costs 10 points. This power does not work on Titans or Avatars of the Dominions.