FILL THE HEART

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PASSION

●● -- FILL THE HEART

Dice Pool: Manipulation + Empathy

Cost: Imbue 1 Divinity

Description: You fill a character’s heart with an emotion of your choice. They enter a powerful state based on that emotion — Mad as Hell, Lovestruck, Too Sad to Function, or something similar. The exact effect of the emotion state may vary based on the chosen emotion, but as a generic effect, the target suffers +3 difficulty when they take an action that the Storyteller deems is directly contrary to the emotion — it’s hard to treat someone politely while you are Mad as Hell, or to commit to a fist fight while Lovestruck. Other characters gain a bonus three dice (3) on rolls to detect the inflamed emotion. This emotional condition can be resolved by taking a significant action with the potential for consequences that is motivated by the emotion — starting a bar fight, asking someone out, or skipping work would count. It also ends if you reclaim the Divinity imbued in this Power.