Shadow Feint
Celerity 2, Obfuscate 2
Although they are sometimes dismissed by the first cursed as inconsequential barbarians, the Children of Haqim are masters of the killing arts. Their way is not that of brute force or direct confrontation, but misdirection, stealth and the unexpected blow. This technique allows its wielder to slow an enemy's perception of her, leaving an after-image a fraction of a second behind her actual location. The blur and flicker make the vampire's movements nigh impossible to guess, her a decisive combat advantage.
System: The player spends one extra blood point when declaring Celerity actions at the beginning of the turn. Like all blood used to power Celerity, this expenditure may exceed the vampire's generational limit. The vampire's first action must be defensive, either a dodge or parry of some kind. If these conditions are met, all attacks made against the vampire during the turn are made at +2 difficulty, to a maximum of difficulty 10. This power is considered an Obfuscate power for the purpose of negation - an observer with sufficient Auspex sees the vampire's true location.
Experience Cost: 14