Werewolves

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The Changing Breeds

WerewolfClaws.png

Tribes of the Garou

A tribe is the "family" of a Garou, determining a werewolf's social ties, totem, and spiritual connections.

A Garou is not bound to join the tribe of their ancestry; a cub, for example, may not meet the standards expected of a tribe and is therefore unacceptable as a member. The personal philosophies of an individual Garou may also drive them to seek another tribe that meshes better with their views. Some tribes, such as the Black Furies and Children of Gaia, specialize in taking in cubs who were rejected by their ancestral tribes.

In order to become a full-fledged member of any tribe, ancestral or not, a Garou must pass a Rite of Passage, in which the totem of the tribe accepts them; only then are they viewed as a true tribe member and adult Garou.

There were originally sixteen tribes that formed after the Impergium split the One Tribe. Of these, 12 tribes serve the Garou Nation, one is a member of the Asian Beast Courts, one has fallen to the Wyrm, and two tribes no longer exist.

Garou Nation Tribes

Beast Court Tribes

Wyrm-Eaten Tribes

Independent Tribes

Extinct Tribes

Dark Ages Characters

Kveldrida -- A female Ahroun of the Get of Fenris
Yvonne Hidden-Voices -- A Get of Fenris Theurge
Torments the Foe -- A female Ragabash Red Talon

Garou Auspices

Garou Breeds

  • -- Garou Breeds -- Breed is a term used to describe the form in which a shapeshifter was born.

Garou Gifts

Garou Forms

  • -- Garou Forms -- Garou forms are the five different physical aspects a werewolves can change into. The other species of Fera also have similar forms, although they're not always five.

Garou Combat

  • -- Kailindo -- Kailindo is a shapeshifting martial art developed by the Stargazer tribe of Garou.