Noah's Call

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Animalism 2

This ability - named by those Cainites who believe that Noah called on all the wild creatures to come to his ark before the flood - allows a character to call out a summons for a particular kind of creature. In order to use Noah's Call on a particular kind of animal, the vampire must already have used Feral Speech on an animal of that species in the past. The Cainite then uses his sublimated memories of that "language" to cry out audibly and summon as much of the local population of that animal as he can. Not all of those creatures definitely come to the character's assistance, but those that do aid the character as best they can.

The character can call a somewhat broad group of animals - all those of a single species, by modern parlance - or he can be more precise. He could try to summon all dogs in an area or all female red-tailed hawks between the ages of one and three years inclusive. Obviously, the former summons brings more creatures and the latter might not bring any at all.

System: Roll Charisma + Survival (difficulty 6) to use this ability. Consult the table to see how many creatures succumb to the character's power. Note that if, for instance, only one animal meets the character's criteria within range of hearing, than one or two successes will not summon it. the power works out to the limit of hearing - which can vary from beast to beast. A wolf might be able to hear a summons howl as far as four miles away, while a groundhog had better be within a half-mile. When in doubt, the Storyteller should roll Perception + Alertness for a sample member of the species. Each success extends the range by a half a mile.

Botch: A random fraction of the creatures respond, but are hostile to the character.
Failure: No response; you may try again.
1 Success: One animal responds.
2: One-quarter of the animals within range respond.
3: Half the animals within range respond.
4: Three quarters of the animals within range respond.
5: All animals within range respond.