Neutral Guard

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Obeah 3

This power allows a vampire to protect both himself and those under his care by preventing intruders from approaching.

System: After the character spends two Willpower points, no one not already within 10 feet of him can come that close to him until he voluntarily drops the Neutral Guard. Anyone trying to come that close must engage the vampire in an extended and resisted Willpower vs. Willpower test (difficulty 6), and must exceed the vampire's successes by a total of three. If the vampire who evoked the Neutral Guard scores three or more successes than the would-be intruder, the intruder is paralyzed for five turns. If the vampire voluntarily drops the Guard, he must spend another two Willpower points to reestablish it.

Errata: This power prevents approaching the invoker: The Salubri cannot force others back by moving toward them with Neutral Guard invoked. Thus, it is possible for the Salubri to, whether accidentally or on purpose, allow others into the protected circle. Neither does Neutral Guard prevent someone outside the circle from throwing, firing, or otherwise introducing inanimate objects into the circle.