Psychic Numina

From The World Is A Vampire
Revision as of 01:53, 20 January 2019 by Bruce (talk | contribs)
Jump to: navigation, search
Hedge Magic -PN- Gypsies -PN- Secret Societies

Introduction

ANIMAL PSYCHIC

While most psychic abilities affect other humans, some psychics use their talents on the "lower" animals. The actual method of communication may vary. Some psychics bark or growl at the animal. Others use dressage gestures, even if the animal has never even seen a trainer before. A few simply speak their native language (or even an imaginary one) and hear the animal speak it back to them. Animals may communicate with the psychic, though the information they relate should be limited by their intelligence and perceptions.

Animal psychics may use their power on any mammal, lizard or bird with no change in the difficulty. In fact, highly intelligent animals (chimpanzees, dolphins, gorillas) or well trained animals (dogs, horses, circus or show animals) are more susceptible to Animal Psychics. The difficulty is reduced by one. Fish are harder to control; increase the difficulty by two. Insect minds are too simple (or perhaps too different) for the psychic to affect.

Roll: Charisma + Animal Ken

Communication -- The psychic may "speak" with a single animal, allowing two-way communication with the beast. The communication does not give the psychic control over the animal, though misunderstandings may be explained away. Roll at difficulty 6.
----
●● Command -- The psychic can command the animal to perform for him. The animal will not endanger itself for the psychic. However, it can do any trick the psychic can adequately describe to it. Under some circumstances, an animal will attack for the psychic, though it would be under circumstances where the animal had some proclivity toward attacking in the first place. A police dog might bring someone to the ground, or a hungry tiger might go after a hunter. Roll at dif. 7, with modifiers depending upon the complexity of the command (plus 1 for a rather complex command or one to which the animal is ambivalent; minus one for something it would do anyway).
----
●●● Mass Communication -- This power works like the Communication power, though it now works on all animals within earshot. Additionally, the psychic may communicate with multiple types of animals simultaneously. Roll at difficulty 6, plus one for each additional species of animal in the area of communication.
----
●●●● Mind Link -- With this power, the psychic joins his mind with that of a single animal. Once the link is established, the psychic's and the animal's minds are linked until the psychic drops the connection. While linked, the psychic can perceive whatever the animal perceives. She can also communicate with the animal using any of the lesser Animal Psychic powers, with the difficulty reduced by 1. The drawback to this power is that if the animal is injured, the mental feedback injures the psychic. For every lethal wound level the animal takes, the psychic takes one bashing wound level (soakable normally). Difficulty is 8.
----
●●●●● Domination -- This ability gives total control of an animal's mind. It will do whatever the psychic wishes, even at the cost of it's own life. Roll at difficulty 8 and spend 1 Willpower. The animal will explicitly follow 1 command. The command may be conditional ("if somebody attacks me, then kill him") but it cannot be conjunctional ("follow the scent of this shirt and attack him").




ANTI-PSYCHIC

Anti-psychic is the rarest psychic talent yet observed. The psychics' very presence makes even reliable psychic talents weaken or fail. Sensitives, before their powers fail them, describe the anti-psychic as generating a "static" in the mental plane. An anti-psychic cannot purchase additional psychic powers. Due to the subtle nature of their powers, most anti-psychics remain unaware of their talent until approached or even attacked by other psychics. Anti-Psychic is useful against all psychic abilities, as well as the Mind Sphere (though it provides only a single level of defense against the latter, regardless of the anti-psychic's power).

The stronger the anti-psychic, the larger the radius affected. Anti-Psychic isn't "activated" in the fashion of other powers; rather, it always clouds those around the anti-psychic, adding its level to the difficulty of all psychic powers in the area. (As usual, pushing a difficulty past 9 generates a threshold for successes.) With a roll of Intelligence + Meditation (difficulty 7) an anti-psychic may dampen this aura down one level per success rolled; this allows the anti-psychic some attempt at controlling the power.

Level 1 5-yard radius
Level 2 10-yard radius
Level 3 15-yard radius
Level 4 20-yard radius
Level 5 25-yard radius





Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --




Psychic Title Here

Roll:

Level 1 --
----
●● Level 2 --
----
●●● Level 3 --
----
●●●● Level 4 --
----
●●●●● Level 5 --