Rambert's Statistics

From The World Is A Vampire
Revision as of 15:23, 10 September 2017 by Thaxiboth2008 (talk | contribs)
Jump to: navigation, search

Korbinian Kistner x Rambert


Circa: 1094 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Born: 1974
Nature: Rogue
Demeanor: Critic
Apparent Age: Early 20s
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 5, Manipulation 4, Appearance 4
Mental: Perception 5, Intelligence 4, Wits 4
Talents: Alertness 4, Athletics 2 (running) [3 - modified through temporal assimilation - Berlin 1933], Brawl 2 (boxing) [3 - modified through temporal assimilation - Berlin 1933], Dodge 5 (Obstacles), Dreaming 5, Empathy 3, Expression 2, Haggling 1, Intimidation 4, Leadership 3, Streetwise 3, Subterfuge 4
Skills: Animal Ken 3, Carousing 4, Crafts 2, Drive 3, Etiquette 3, Firearms 2 (pistols) [3 - modified through temporal assimilation - Berlin 1933], Gambling 3, Instruction 2, Interrogation 1 (isolation, redundant questioning) [3 - modified through temporal assimilation - Berlin 1933], Meditation 3, Melee 4 (long sword), Memory 3 (past life), Performance 1, Ride 2, Ritualism 5, Security 3 (duplicating keys) [1 specialization - modified through temporal assimilation - Berlin 1933], Seduction, 3 Stealth 3, Survival 3, Torture 3 (water-boarding, salt water ingestion) [2 specialization - modified through temporal assimilation - Berlin 1933]
Knowledges: Academics 2, Ancient Languages 3 (Ancient Egyptian, Babylonian, Greek, Roman Latin) , City Lore - Montreal 4, Clan Lore - Followers of Set 4, Computers 2, Enigmas 1, Finance 0, Denver 3, Investigation 3 (physical searches), Law 2, Linguistics 3 (accents) (English, French, German, Japanese), Medicine 3, Occult 5 (Feng Shui, vampire lore), Politics 2, Science 2 (geology)
Sorcery: Thaumaturgy 6
Thaumaturgy Paths: Blood 5, Elemental Mastery 5, Father's Vengeance 5, Lure of Flames 5, Mars 5, Gift of Morpheus 5, Movement of the Mind 5, Spirit Manipulation 5, Transmutation 2, Weather Control 5, Pain 3, Orisha's Fortune 2
Infernal Paths: Path of Fascination 2

Rituals: Level 6: Utter Destruction of Bonds

Backgrounds
Allies (mage V20) (••) (Eadburga of Nordheim) -- A young noble-woman, soon to wed an old man and give birth to one of his heirs, she and Rambert still meet in dreams to continue their romance.
Contacts (mage V20) (•••••) - Over the long years of Rambert's travels, he has sold dreams to countless individuals and many became repeat customers and contacts. The range of variation in Rambert's contacts represents the wide variety of people for whom he has crafted dreams from all strata of medieval society.
Demesne (mage V20) (•) - Pleasure Palace
Destiny (mage V20) (•••••) - While your destiny lies hidden from you, it cannot be denied that you have seen more, done more and are destined for more than most people can imagine.
Dream/ Hypercram (mage V20) (••••) - Your a master of dreams, you figure it out.
Fame (mage V20) (•) - As a purveyors of dreams, Rambert has a reputation in certain limited circles.
Influence (mage V20) (•) - Among purveyors of dreams, Rambert has a touch of influence.
Library (mage V20) (•••) - A small chest of treasured tomes, no more than a dozen taken from Rambert's chantry as a runaway apprentice.
Mentor (mage V20) (•••) - Bekhet
Node (mage V20) (•••••) - The Pageant
Past Lives (mage V20) (•••) - Not so much a reflection of all that you have experienced in your numerous iterations, it is rather a function of how well you can access the experiences of those other lives.
Resources (mage V20) (X) - No resources, but you have almost 2000 pieces of gold.
Retainers (mage V20) (••) - Radulf & Amelina Abel-- A married Saxon couple who serve as trustworthy domestic servants.
Spies (mage V20) (X) - None at the moment, but some contacts could be converted to spies, if you offer them enough.
Status (mage V20) (•) - Rambert was once an apprentice to the sorcerers of the Order of Hermes, a few with that order's ranks would still remember him.


Flaws: Unlucky (3pt - supernatural)
Merits: Additional Discipline - Thaumaturgy (5pts - supernatural), Nine Lives (6pt Supernatural = 9 lives left)
Virtues: Conviction 2, Self Control 4, Courage 4
Morality: Road of Kings -- Power & Inner Voice - Revised 7
Willpower: 9
Destiny:
Experience: 19
Notes: