Morgan Erlich's Statistics

From The World Is A Vampire
Revision as of 22:27, 9 December 2016 by Bruce (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Morgan Erlich

Circa: 2043 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Followers of Set
Generation: 7th
Born: 1974
Embrace: 1997
Sire: Seti Amum
Progeny: None
Periods of Torpor: Once.
Nature: Rogue
Demeanor: Critic
Apparent Age: Early 20s
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 5, Intelligence 4, Wits 4
Talents: Alertness 4, Athletics 2, Brawl 2, Dodge 4 (Obstacles), Dreaming 4, Empathy 3, Expression 1, Intimidation 3, Leadership 3, Streetwise 2, Subterfuge 3
Skills: Animal Ken 3, Carousing 2, Crafts 2, Drive 3, Etiquette 3, Firearms 2, Gambling 3, Instruction 2, Interrogation 1, Meditation 3, Melee 4 (long sword), Memory 3 (past life), Performance 1, Ride 2, Ritualism 5, Security 3, Seduction, 1 Stealth 3, Survival 3, Torture 3
Knowledges: Academics 2, Ancient Languages 3 (Ancient Egyptian, Babylonian, Greek, Roman Latin), City Lore - Montreal 4, Clan Lore - Followers of Set 4, Computers 2, Enigmas 1, Finance 0, Denver 3, Investigation 3 (physical searches), Law 2, Linguistics 3 (accents) (English, French, German, Japanese), Medicine 3, Occult 4 (Feng Shui, vampire lore), Politics 2, Science 2 (geology)
Disciplines: Auspex 5, Celerity 2, Fortitude 3, Obfuscate 5, Presence 5, Serpentis 5, Thaumaturgy 6
Rituals: Level 6: Utter Destruction of Bonds
Advanced Disciplines: Thaumaturgy 6
Thaumaturgy Paths: Blood 5, Elemental Mastery 5, Father's Vengeance 5, Lure of Flames 5, Mars 5, Morpheus 5, Movement of the Mind 5, Spirit Manipulation 5, Transmutation 2, Weather Control 5, Pain 3, Orisha's Fortune 2
Rituals: Level 6: Utter Destruction of Bonds
Backgrounds: Childer 1 (), City Secrets - Montreal 3, Generation 6, Mentor 7 (Seti Amum), Resources 5 (Gold Markets), Clan Status 1
Clan Flaw: Given their origins in darkness, the Serpents react negatively to bright light: Add two health levels to damage caused by exposure to sunlight. Setites also lose one die from dice pools for actions taken in bright light (police spotlights, stage lights, flares, etc.).
Flaws: Unlucky (3pt - supernatural)
Merits: Additional Discipline - Thaumaturgy (5pts - supernatural), Nine Lives (6pt Supernatural = 3 were used in the First Iteration, 1 in the Second Iteration, 1 in the Third Iteration, 1 in Ottawa, and one in 2023 in Gabrovo - that leaves 2 lives left), Prestigious Sire - Seti Amun (1pts - social)
Virtues: Conviction 2, Instinct 4, Courage 4
Morality: Road of Sin -- Path of the Devil 7
Willpower: 8
Destiny:
Notes: