Rego Temporus

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Revision as of 18:34, 2 March 2016 by Keith (talk | contribs) (Aions Perspective Level 3)
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Thaumaturgy

This is a proposed path that deals with time. All things written here are proposals only, I am completely open to suggestions and critism. I will be building this a little at a time.

Time's Dissonance - Level 1

This proposed example of level one would detect nearby or significant changes to the flow of time. But would use a visual cue like the level one power of The Hearth Path.

System: The caster rolls Perception + Occult, difficulty 6+ depending on how strong the distortion is. (6 is a Temporal Doppleganger, 7 an object out of time (Aions Pocket), 9 where a temporal discipline or path was used.

Aion's Pocket - Level 2

This power allows the user to take a small object (no larger than 5 pounds, 3' in radius) and slip it out of the time stream. The caster or anyone with the appropriate level of this path can pull the object back into the time stream at will.

System: The caster uses hand gestures causing the use of a blood point worth of blood, then rolls Wits + Occult difficulty 6, and may put one small object outside the time stream for each success (a bag of coins, a pistol, and a phone with 3 successes).

Aions Perspective Level 3

This power lets the caster step outside the stream of time, and stay outside for up to 1 minute subjective time per success. The longer the time out and the farther the caster moves, the more jarring the reentry into the time continuum. While outside the time stream the caster can move things, disarm opponents, inflict lethal or bruising damage. Physical non-sentient things the caster touches can be pulled from the time stream and used.

System: The caster spends a temporary willpower and burns a blood point to pierce the time stream rolling Wits + Occult difficulty 7. After the caster has remained out of the time stream for up to a minute per success, he/she is forced back in. Failure leads to a headache. A botch means that the caster only makes it partially in, and takes 1-5 levels of lethal damage from being torn apart by the time stream.

Window to the Past Level 4

With this power the caster can move backward in time and view local events, while not being able to effect them. The Thaumaturgist is not effected by events happening around him/her. Bullets, bombs, sunlight, etc have no effect while out of the time stream just as he/she can not effect events. A failure means there is no effect. A botch takes the caster down an alternate time stream, giving the caster a temporary derangement from the past he/she has seen.

System: The caster spends a willpower and two blood points, then rolls Intelligence + Occult difficulty 8.

    1 Success: 5 minutes
    2 Successes: 30 minutes
    3 Successes: 3 hours
    4 Successes: 24 hours
    5 Successes: 6 days

Level 5

Reference Rituals

  • -- Steps of the Terrified -- Level 2 ritual for slowing a fleeing enemy. I never understood the value of this ritual as it is effectively useless, but as path power it could be amazing.
  • -- Eyes of the Past -- A level 3 ritual that lets the caster scry the past.
  • -- Curse of Clytaemnestra -- A level 5 that ages mortals to death.
  • -- Vires Acquirit Eundo -- A time related meta-magic ritual.
  • -- Sands of Time -- A level 6 ritual found in Chicago by Night that slows down a target.
  • -- Turn Back the Skies -- A level 7 Assamite sorcery ritual for exploring the past. {time travel}