Mage Information

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Main Page -- Wizards & Witches

All of mankind is born with the ability to Awaken to the Avatar inside themselves and alter the fundamental fabric of reality. Those who Awaken are collectively known as Mages, the rest of humanity are known as sleepers. Like all other supernaturals there are many ways of subdividing Mages. The battle for reality and "saving" humanity is known as the Ascension War. Below you will find the links to the pieces of the various factions that vie for control of humanities belief of what is Real. Magick as it is known is divided into Spheres to represent which piece of reality it can alter.

Traditions


Technocracy

The Precepts of Damian

Article 1: Bring stasis and order to the Universe. Predictability brings safety. Once all is discovered and all is known, Ascension shall be won.

Article 2: Convince the Masses of the benevolence of science, commerce and politics, and of the power of Rationality. Conflict and suffering will be eliminated in our Utopia.

Article 3: Preserve the Gauntlet and Horizon. Chaotic individuals who open gateways with impunity threaten the stability of our world. Uncontrolled portals also allow outside forces such as the Nephandi access to our world. This must never happen.

Article 4: Define the nature of the Universe. Knowledge must be absolute or chaos will envelope all. The elemental forces of the Universe must not be left to the caprices of the unknown.

Article 5: Destroy reality deviants. Their recklessness threatens our security and our progress toward Ascension.

Article 6: Shepherd the Masses; protect them from themselves and others.


Marauders


Nephandi


Orphans


Sorcerers