Ward McGovern's Statistics

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Ward McGovern

Circa: 2032 C.E.
Plots:
Secrets: Ward knows quite a lot about the Ahrimanes and what befell them.
Haven: Ward has a haven in Chicago, but only bolt-holes in Quebec City.
Clan: City Gangrel
Generation: 10th
Born: 1969
Embrace: 1998
Sire: Alex Camille
Nature: Magnate
Demeanor: Judge
Apparent Age: Late 20s
Physical: Strength 3, Dexterity 4, Stamina 3
Social: Charisma 3, Manipulation 4, Appearance 2
Mental: Perception 3, Intelligence 4, Wits 3
Talents: Alertness 3 (eavesdropping, concealed weapons), Athletics 3 (jumping, running), Brawl 3 (Tae-Kwon-Do, claws), Dodge 2 (side-stepping), Empathy 2 (motives), Expression 3 (storytelling), Hobby Talent 3 (chess), Intimidation 3 (veiled threats), Leadership 2 (friendly), Streetwise 1 (rumors), Subterfuge 3 (seduction)
Skills: Animal Ken 3 (farm animals, city animals), Drive 2 (vehicular pursuit), Etiquette 3 (formal, street), Firearms 1 (pistol), Larceny 4 (lock picking, picking pockets), Melee 1 (stakes), Performance 2 (acting), Stealth 4 (shadowing, silent movement), Survival 2 (urban tracking)
Knowledges: Academics 3 (history, literature), Computers 2 (web search), Finance 1 (accounting), Investigation 4 (search, forensics), Law 2 (police procedure), Linguistics 2 (French, Spanish), Medicine 2 (pathology), Occult 3 (vampire lore, animism), Politics 2 (current political figures), Science 2 (biology)

Disciplines

Celerity 4
  • {Expend 1Bp for each extra full action up to a total of 4}
Fortitude 2
  • {Stamina + Fortitude = variable diff versus Bashing, Lethal & Aggravate damage including fire & sunlight} -- {To soak Faith or Bite & Claws of other Supernatural beings, roll only Fortitude dice pool}
Obfuscate 5
Protean 3
  • 1 -- Witness of Darkness -- {Activating the Discipline is a free action, but it takes a full turn to take effect.}
  • 2 -- Talons of the Beast -- {free action / takes a full turn to take effect / Expend 1bp / Strength +1 dice of aggravated damage}
  • 3 -- Interred in the Earth -- {Expend 1bp / the character concentrates for a full turn, taking no other action}
Spiritus 4
  • 1 -- Aid from Spirits -- {The character touches the object, and the player spends a blood point and rolls Manipulation + Occult = difficulty 6 / 8 dice}
  • 2 -- Summon Spirit Beasts -- {Expend 1bp / roll Charisma + Animal Ken = difficulty 7 / 7 dice}
  • 3 -- Aspect of the Beast -- {Expend 1bp / roll Manipulation + Occult = difficulty 7 / 8 dice}
  • 4 -- Engling Fury -- {Roll Manipulation + Intimidation = difficulty 8 / 7 dice}


Backgrounds

  • -- Generation 3 {10th generation}
  • -- Herd
  • -- Influence
  • -- Mentor 1 (sire)
  • -- Resources 4 (Private Investigation Agency)
  • -- Retainers 1 (personal assistant)

Flaws

Merits

Virtues

Conscience 3
Self-Control 3
Courage 4

Morality

Humanity 7

== Willpower [7] (7)

Destiny

Experience & Maturation

Current Totals
Total XP Total MP
2 XP 2 MP