Rituals in Progress
Contents
Edit the Waking Mind
This is a ritual designed to edit an individuals memory. While it is not dominate, it works very
Flicker of thought
Lvl 4
This ritual will be designed to enhance the path movement of the mind. The idea is you can increase the amount of objects, or the speed of the objects by increasing the level of the power. For example you can flick a knife (movement of the mind level 1) 5 orders of magnitude faster, at level 5. So instead of moving at a walk (3mph) it moves so 3mph (lvl 1), 9mph (lvl 2), 27mph (lvl 3), 81mph (lvl 4), 243mph (lvl 5). Also you can spend one level of the power to use the power on multiple objects. So you can use two knives, at power level 2 or two people at level 4 (because you cannot have a 6, your limited to two people. The number of objects you can effect is limited to your wits, max of 4).
System: the caster must create a dodecahedron out of glass (craft roll diff 7 need at least 5 successes) this object can be reused once created. During the process the caster then carves the constellations that are in the sky at the time of creation, making sure that they are on even sides (not all on once side) the caster then soaks it in a point of their blood, and spends an hour in contemplation of the object, placing their will in the dodecahedron, while holding it the dodecahedron soaks the blood into each of the carved constellations, giving it a red tinge. The caster mus will this to happen, requiring a temporary willpower for each month she wishes it to remain active (3 total). When the dodecahedron is used it looses the redness, but may be used again in another ritual. If not used it will last as long as the primary consolation is in the sky (one season). The dodecahedron need only be carved once, and can be reused for each recasting. While an object is increased in speed, it will gain a dot of "potence" damage for each level used to in crease the speed beyond the first. So a 1lb object sped to lvl 3, would have an extra 3 damage added to it. However as you have to target this effect, you need to have an idea on its trajectory, requiring a Int + athletics (throwing) to hit. The "orb" can be used a number of times equal to the success rolled on the ritual
Feed the magical essence
This ritual is designed to add successes, and extend the duration of a ritual. This will allow the Caer to extend a ritual that takes much more time, it allows you to extend rituals that were cast on an auspicious night, or extend rituals that takes weeks to cast.
System- this is very similar to the permanancy ritual, however it applies to rituals in and of themselves. What it does is allow you to add success to an existing working ritual. When cast it adds success to the end of a ritual, extending its duration by that amount. It Does not change its power, or what it does. The main difference between this and befits, is that in can be cast after the fact, and over and over to maintain a ritual.
Retributive Strike
This ritual is designed to cause backlash on any who cast a sending towrds me. As I have found from others it is not enough to gather knowege, one must be proactive to keep sorcery from you. This ritual is particularly bad, because it will feed itself, making it harder and harder to shake off until the offender is left wistless.
System: the caster does stuff.... Any individual who casts a sending at the caster suffers a backlash of will. This ritual will eat a point of their willpower for a number of rounds equil to the success gained on the ritual. Further, each willpower eaten adds to the power to sustain the ritual, and removes a success to throw off the effects of this ritual. Sould anyone be drawn to 0 willpower, the ritual will last a number of nights equal to the remaining "successes" (example Mina casts the ritual. On herself, and gains 5 successes. Kateb Zek then tries to cast a sending upon her, and is subject to this spell. He will loose a will power every round until all success are used, or he has no willpower left. If he has anything to remove success it starts at 5, then after the first round, it is 6. Second round 7, then 8, then 9., then 10. Assuming Zek had a ten will power, it stops as zek is out of will power. He cannot regain willpower for the next 10 nights.)
Other
Pocket space (lvl 5 or lvl 6) possibly in dream
This creates a pocket envirornment