Ward Versus Ghosts

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Revision as of 16:42, 4 February 2026 by Keith (talk | contribs) (Created page with ";Dark Thaumaturgy [ 5 ] ( Vampire: The Masquerade 20th Anniversary Edition - Page 240 ) Wary Tremere created this ritual to protect themselves from ghosts (including those summoned or given physical form via Thaumaturgy Paths such as Elemental Mastery). By invoking this ritual, the caster creates a glyph that causes great pain to any ghosts who come in contact with it. The Kindred pours a handful of powdered marble from a tombstone over the object he wishes to ward...")
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Dark Thaumaturgy

[ 5 ] ( Vampire: The Masquerade 20th Anniversary Edition - Page 240 )

Wary Tremere created this ritual to protect themselves from ghosts (including those summoned or given physical form via Thaumaturgy Paths such as Elemental Mastery). By invoking this ritual, the caster creates a glyph that causes great pain to any ghosts who come in contact with it. The Kindred pours a handful of powdered marble from a tombstone over the object he wishes to ward (a piece of parchment, a coin, a doorknob, etc.), and recites the incantation, which takes 10 minutes. In 10 hours, the magical ward is complete, and will inflict excruciating pain on any spirit unfortunate enough to touch the warded object.

System: Ghosts who touch warded objects suffer three dice of lethal damage. This damage occurs again if the ghost touches the object further; indeed, a ghost who consciously wishes to touch a warded object must spend a point of Willpower to do so. This ritual wards only one object - if inscribed on the side of a car, the ward affects only that door or fender, not the whole car. Wards may be placed on weapons, even bullets, though this usually works best on small-caliber weapons. Bullets often warp upon firing, however, and for a ward to remain intact on a fired round, the player needs five successes on the Firearms roll.