Witchery
Introduction
Witchery is a general catchall term for the ancient and varied dark magics of the Gallu. All seven of the Abattoir have unique traditions of witchery. The seven primary mythos are: Ubuthakathi (Amazimu), Al-Sahar (Eubayd al-Ghul), Praecantatio (Horkos), Yāoshù (Jikininki), Tlamanayotl (Tlaltecuhtli), Orenda (Wentiko), Jaadoo (Yatudhanas). Lost Abbatoir: Seidr (Draugar)
Witchery is far from common among individual Gallu. But the practice continues to survive into the modern era amoug select individuals and their chosen pupils.
This Perversion has many version of powers, depending on each abbatior.
Curses
(simple definition)A magical curse is an intentional act of dark magic designed to inflict harm on a person, place, or object, often through a spell, divine pronouncement, or ritual. These curses are a form of supernatural punishment that can lead to misfortune, transformation, or severe negative effects, sometimes lasting for centuries or passed down through generations.
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Evocations
(simple definition)
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Divinations
(simple definition)
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Wards
(simple definition)A magic ward is a magical defense or protective barrier that serves to guard a location, object, or person from harm, intrusion, or specific magical effects
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Summonings
(simple definition)
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Transmutation
(simple definition: )Transmutation is the ability to change the shape of the caster, and or at higher levels that of other creatures and inanimate objects.
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