Difference between revisions of "Tracking the Feat"
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− | '''Dice Pool:''' | + | '''Dice Pool:''' [Perception + Survival] |
− | '''Discussion:''' | + | '''Discussion:''' Unlike shadowing, tracking requires you to follow physical evidence to find a target. Discovering footprints, broken |
+ | twigs, blood trails, or other physical signs leads the | ||
+ | tracker right to the subject. Following such a trail is | ||
+ | a standard action; multiple successes provide extra information (subject’s rate of speed, estimated weight, | ||
+ | number of people followed). The quarry can cover her | ||
+ | tracks through a successful Wits + Survival roll. Each | ||
+ | success on this roll adds one to the difficulty of tracking her. Abnormal weather, poor tracking conditions | ||
+ | (city streets, Elysium), and a shortage of time also add | ||
+ | to tracking difficulty. On a botch, your character not | ||
+ | only loses the trail, but destroys the quarry’s signs of | ||
+ | passage. |
Latest revision as of 15:33, 27 February 2017
Dice Pool: [Perception + Survival]
Discussion: Unlike shadowing, tracking requires you to follow physical evidence to find a target. Discovering footprints, broken twigs, blood trails, or other physical signs leads the tracker right to the subject. Following such a trail is a standard action; multiple successes provide extra information (subject’s rate of speed, estimated weight, number of people followed). The quarry can cover her tracks through a successful Wits + Survival roll. Each success on this roll adds one to the difficulty of tracking her. Abnormal weather, poor tracking conditions (city streets, Elysium), and a shortage of time also add to tracking difficulty. On a botch, your character not only loses the trail, but destroys the quarry’s signs of passage.