Difference between revisions of "Tracking the Feat"

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'''Dice Pool:'''
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'''Dice Pool:''' [Perception + Survival]
  
'''Discussion:'''
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'''Discussion:''' Unlike shadowing, tracking requires you to follow physical evidence to find a target. Discovering footprints, broken
 +
twigs, blood trails, or other physical signs leads the
 +
tracker right to the subject. Following such a trail is
 +
a standard action; multiple successes provide extra information (subject’s rate of speed, estimated weight,
 +
number of people followed). The quarry can cover her
 +
tracks through a successful Wits + Survival roll. Each
 +
success on this roll adds one to the difficulty of tracking her. Abnormal weather, poor tracking conditions
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(city streets, Elysium), and a shortage of time also add
 +
to tracking difficulty. On a botch, your character not
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only loses the trail, but destroys the quarry’s signs of
 +
passage.

Latest revision as of 15:33, 27 February 2017

Main Page

Dice Pool: [Perception + Survival]

Discussion: Unlike shadowing, tracking requires you to follow physical evidence to find a target. Discovering footprints, broken twigs, blood trails, or other physical signs leads the tracker right to the subject. Following such a trail is a standard action; multiple successes provide extra information (subject’s rate of speed, estimated weight, number of people followed). The quarry can cover her tracks through a successful Wits + Survival roll. Each success on this roll adds one to the difficulty of tracking her. Abnormal weather, poor tracking conditions (city streets, Elysium), and a shortage of time also add to tracking difficulty. On a botch, your character not only loses the trail, but destroys the quarry’s signs of passage.