Difference between revisions of "E.Y.Experience"

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||2019/11/22||62||15xp spent to purchase [[Fortitude]] 2 & 3||<br>
 
||2019/11/22||62||15xp spent to purchase [[Fortitude]] 2 & 3||<br>
 
|-
 
|-
||2019/11/22||52||10xp spent to purchase [[Auspex]] 1||<br>
+
||2019/11/22||52||10xp spent to purchase Auspex 1||<br>
 
|-
 
|-
 
||2019/11/22||42||10xp spent to purchase [[Celerity]] 1||<br>
 
||2019/11/22||42||10xp spent to purchase [[Celerity]] 1||<br>
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||2020/07/18||3||||3xp A/R/L<br>
 
||2020/07/18||3||||3xp A/R/L<br>
 
|-
 
|-
||2020/08/18||3||||3xp A/R/L<br>
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||2020/08/18||6||||3xp A/R/L<br>
 
|-
 
|-
||2020/09/05||3||||3xp A/R/L<br>
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||2020/09/05||9||||3xp A/R/L<br>
 +
|-
 +
||2020/09/19||12||||3xp A/R/L<br>
 +
|-
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||2020/10/03||18||||3xp A/R/L + 3xp ES = 6xp<br>
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|-
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||2020/10/03||15||3xp spent to increase Willpower from 3 to 4||<br>
 +
|-
 +
||2020/10/03||0||15xp spent to increase Presence from 3 to 4||<br>
 +
|-
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||2022/04/23||4||||4xp A/R/L/H<br>
 +
|-
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||2022/12/17||7||||3xp A/R/L<br>
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|-
 +
||2022/00/00||0||7xp spent to increase Auspex from 1 to 2||<br>
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|-
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||2023/13/01||3||||3xp H/R/L<br>
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|-
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||2022/00/00||||||<br>
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|-
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||2022/00/00||||||<br>
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|-
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||2022/00/00||||||<br>
 
|}
 
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Latest revision as of 00:57, 14 January 2023

Everett Young
Experience Records
Date Current Total XP XP Expenditures Session/Story XP
2019/11/22 109

2019/11/22 107 2xp spent to purchase the physical merit Immune to Disease
2019/11/22 92 15xp spent to purchase Melpominee 2 & 3
2019/11/22 77 15xp spent to purchase Presence 2 & 3
2019/11/22 62 15xp spent to purchase Fortitude 2 & 3
2019/11/22 52 10xp spent to purchase Auspex 1
2019/11/22 42 10xp spent to purchase Celerity 1
2019/11/22 30 12xp spent to purchase Leadership 1, Crafts 1, Medicine 1, Technology 1
2019/11/22 22 8xp spent to purchase Alertness 2, Brawl 2, Empathy 2, Subterfuge 2
2019/11/22 16 6xp spent to purchase Crafts 2, Etiquette 2, Stealth 2
2019/11/22 0 16xp spent to purchase Charisma 5
2019/11/23 3 3xp A/R/L
2020/04/18 6 3xp A/R/L
2020/05/16 10 4xp A/R/L/H
2020/06/14 13 3xp A/R/L
2020/06/27 17 4xp A/R/L/H
2020/07/17 13 4xp spent to increase Empathy from 2 to 3
2020/07/17 11 2xp spent to increase Leadership from 1 to 2
2020/07/17 8 3xp spent to purchase Instruction 1
2020/07/17 0 8xp spent to increase Perception from 2 to 3
2020/07/18 3 3xp A/R/L
2020/08/18 6 3xp A/R/L
2020/09/05 9 3xp A/R/L
2020/09/19 12 3xp A/R/L
2020/10/03 18 3xp A/R/L + 3xp ES = 6xp
2020/10/03 15 3xp spent to increase Willpower from 3 to 4
2020/10/03 0 15xp spent to increase Presence from 3 to 4
2022/04/23 4 4xp A/R/L/H
2022/12/17 7 3xp A/R/L
2022/00/00 0 7xp spent to increase Auspex from 1 to 2
2023/13/01 3 3xp H/R/L
2022/00/00
2022/00/00
2022/00/00