Difference between revisions of "Kyllikki: The Town of White-Harbor"

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(Landmarks)
(Citizens of the Town)
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* -- [[Master Holg]] -- Harbor Master  
 
* -- [[Master Holg]] -- Harbor Master  
 
* -- [[Poodin Head]] -- An excommunicated Arvin Parahj who begs for money in the city.   
 
* -- [[Poodin Head]] -- An excommunicated Arvin Parahj who begs for money in the city.   
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 +
=== Visitors ===
 +
* -- [[Genesio]] -- Recent companion to Morpheus
 
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Revision as of 01:29, 22 May 2021

Pohjola

Kyllikki or White Harbor lies at the mouth of the Tuonela river as it pours into the Darkling Sea. The town is surrounded by a forty foot tall defensive wall of ice. The town is home to many traders, fishermen, craftsmen and the Temple of Ahto, God of the Sea. On an island in the bay to the west of Kyllikki is a light-house formed entirely from ice.

Geography

The town sits in a huge crescent shaped carved from the sandstone and ice of the surrounding plateau. The river flows out a steep fall, to flow gently to the sea over the next four miles. The sea has flowed into this valley many times in the past, and the majority of the surface dirt here is silt and sand. There once were hardy trees growing here, but the town has long since logged all of them off for wood.





Landmarks

The Harbor

The Harbor of Kyllikki is mostly round and then slowly widens beyond the confines of the town. If you were to imagine its shape, it would like just like an upside-down skeleton-key-hole, nearly round at the bottom (to the east) and slowly widening out the further west one travels.

At this time of year, the beginning of the Darkover season, the harbor is already frozen over with several inches of new ice, but as the season progresses the ice will become steadily thicker and deeper.

The freezing of the harbor during the subzero temperatures of the Darkover season forces the beaching of all sea-going craft which lay upon the sandy shore like dying whales until the warmth of the New-Bright season makes travel once again possible.

Due to the beaching of all ocean-going craft, the town is swarming with sailors and ship's crews looking for easy companionship, a bit of excitement and plenty to drink. The seamen are in luck for it is the last hours of the season of Lightfall and the beginning of Darkover and during this transitional time of twilight the entire town celebrates the Feast of the Comet which will last until the last light of twilight has died.




The Wall

The wall was once the remnants of a great glacier that inhabited the plain. Generations of work have cut a gouge in the ice, allowing for steep, impossible to climb ice walls in a semi circle around the town. The only gate in the wall is the Dragon Gate. It is 40' wide, 25' tall. Heavy beams form it, and it is constantly manned, due to threats from off the steppe.

There are nine evenly spaced towers carved into the ice. The tops are covered in beams, with arrow slits cut in them. Wooden ladders go from the floor to the top.




Temple of Ahto

[[]]




Lighthouse

Lighthouse of Kyllikki.jpg

The Lighthouse of Kyllikki is located a mile offshore and guards the Bay. The lighthouse was built entirely of massive blocks of sea ice and mortared together with snow over a thousand years ago, its creation was a feat of ancient engineering that is now lost and it serves as a beacon of both commerce and safety offered by the town of White Harbor to all those in need.




Inns and Pubs

Timanttitalo

Timanttitalo {Ti-mantti-talo} or Diamond House is White-Harbor's finest inn. Built with leftover blocks of ice carved from the same glacial ice that forms the town's wall, Timanttitalo is treat for wealthy merchants, ship's captains and others who can afford it.

Casa Peixes

This is a low grade pub and food house.





Citizens of the Town

  • -- Master Holg -- Harbor Master
  • -- Poodin Head -- An excommunicated Arvin Parahj who begs for money in the city.

Visitors

  • -- Genesio -- Recent companion to Morpheus



Law and Order

The town has one law enforcement officer during the day. Breixo Xaime is active during the day, he has three other watch members on duty most of the night.

Sandguard

The Sandguard are a three person night watch to make sure there are no fires out of control. The Sandguard's primary responsibility is putting out fires, but in the arctic weather of the Frostfell water-brigades are impractical to say the least. Sand on the other hand is readily available in White Harbor and is easy to have on hand throughout the town in case a fire becomes a possibility.