Difference between revisions of "Barovia"

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((A) Old Svalich Road)
(Vistani)
 
(6 intermediate revisions by the same user not shown)
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= '''Barovia and Castle Ravenloft''' =
 
= '''Barovia and Castle Ravenloft''' =
 
== (A) Old Svalich Road ==
 
== (A) Old Svalich Road ==
''Black pools of water stand like dark mirrors about
+
<span style="color:#800000;">''Black pools of water stand like dark mirrors about''<br>
the muddy roadway. A pall of thick, cold mist
+
''the muddy roadway. A pall of thick, cold mist''<br>
spreads over the ground. Giant tree trunks stand
+
''spreads over the ground. Giant tree trunks stand''<br>
guard on both sides of the road, their branches
+
''guard on both sides of the road, their branches''<br>
clawing at the mists. In every direction the fog
+
''clawing at the mists. In every direction the fog''<br>
grows thicker and the forest seems more oppressive.''
+
''grows thicker and the forest seems more oppressive.''<br>
  
The road seems threatening but is actually quite safe.
+
The road seems threatening but is actually quite safe.<br>
Strahd’s servants do not generally venture beyond the gates
+
Strahd’s servants do not generally venture beyond the gates<br>
of Barovia, so the PCs do not have any significant encounters along the way.
+
of Barovia, so the PCs do not have any significant encounters along the way.<br>
 +
 
 +
== (B) Gates of Barovia ==
 +
<span style="color:#800000;">''Gray in the fog, high stone pillars loom up from''<br>
 +
''the impenetrable woods on both sides of the road.''<br>
 +
''Huge iron gates hang from the stonework, dew''<br>
 +
''clinging to their rusting bars. Standing before the''<br>
 +
''pillars are two stone statues of armed guardians''<br>
 +
''with wicked polearms. Their carved heads lie''<br>
 +
''among the weeds at their feet, neatly broken from''<br>
 +
''the stone shoulders.''<br>
 +
 
 +
If the PCs approach within 50 feet from the outside, the<br>
 +
gates screech open slowly. After the PCs pass through (or<br>
 +
retreat to a distance greater than 50 feet), the gates close<br>
 +
again with a loud clang. Approaching from the Barovia<br>
 +
side does not cause the gates to open, and in fact they are<br>
 +
difficult (Strength DC 28) to force open from that side.<br>
 +
Characters can circle around the gates to leave Barovia if<br>
 +
they wish, although they might have to contend with the<br>
 +
mists (see page 49).<br>
 
----
 
----
 
<br>
 
<br>
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<br>
 
<br>
 
----
 
----
 +
== Items of Interest ==
 +
* -- [[Tome of Strahd]]
 +
----
 +
<br>
 +
----
 +
 
== Places of Interest ==
 
== Places of Interest ==
 
* -- [[Castle Ravenloft]]
 
* -- [[Castle Ravenloft]]
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* -- Nharov River (Separates the Fumewood from the Tepurch forest.
 
* -- Nharov River (Separates the Fumewood from the Tepurch forest.
 
* -- Ulvand River
 
* -- Ulvand River
 +
----
 +
<br>
 +
----
 +
== Vistani ==
 +
* -- Dilaver Laieshi -- ''Caravan Leader''
 
----
 
----
 
<br>
 
<br>
 
----
 
----
  
 +
https://www.youtube.com/watch?v=x5z0WVazjD4
  
https://www.youtube.com/watch?v=x5z0WVazjD4
+
https://www.tzaeru.com/arawn/  (Vistani Name Generator)

Latest revision as of 16:41, 9 May 2021

Lands of the Core

Domain Barovia color map.jpg

This is the Realm of Strahd Von Zarovich. There are several small towns in the realm.

Barovia and Castle Ravenloft

(A) Old Svalich Road

Black pools of water stand like dark mirrors about
the muddy roadway. A pall of thick, cold mist
spreads over the ground. Giant tree trunks stand
guard on both sides of the road, their branches
clawing at the mists. In every direction the fog
grows thicker and the forest seems more oppressive.

The road seems threatening but is actually quite safe.
Strahd’s servants do not generally venture beyond the gates
of Barovia, so the PCs do not have any significant encounters along the way.

(B) Gates of Barovia

Gray in the fog, high stone pillars loom up from
the impenetrable woods on both sides of the road.
Huge iron gates hang from the stonework, dew
clinging to their rusting bars. Standing before the
pillars are two stone statues of armed guardians
with wicked polearms. Their carved heads lie
among the weeds at their feet, neatly broken from
the stone shoulders.

If the PCs approach within 50 feet from the outside, the
gates screech open slowly. After the PCs pass through (or
retreat to a distance greater than 50 feet), the gates close
again with a loud clang. Approaching from the Barovia
side does not cause the gates to open, and in fact they are
difficult (Strength DC 28) to force open from that side.
Characters can circle around the gates to leave Barovia if
they wish, although they might have to contend with the
mists (see page 49).




Cities & Towns of Barovia




Forests

  • -- Borderwood
  • -- Fumewood
  • -- Svalich
  • -- Tepurch



Items of Interest




Places of Interest




Waterways

  • -- Gundar River
  • -- Ivlis River (Flows east from Lake Zarovich)
  • -- Krezk River
  • -- Luna River (Former border between Barovia and Gundar.
  • -- Nharov River (Separates the Fumewood from the Tepurch forest.
  • -- Ulvand River



Vistani

  • -- Dilaver Laieshi -- Caravan Leader



https://www.youtube.com/watch?v=x5z0WVazjD4

https://www.tzaeru.com/arawn/ (Vistani Name Generator)