Difference between revisions of "E.Y.Experience"

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||2020/07/17||13||4xp spent to increase Empathy from 2 to 3||<br>
 
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||2020/07/17||11|2xp spent to increase Leadership from 1 to 2||<br>
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||2020/07/17||8||3xp spent to purchase Instruction 1||<br>
 
||2020/07/17||8||3xp spent to purchase Instruction 1||<br>

Revision as of 20:31, 17 July 2020

Everett Young
Experience Records
Date Current Total XP XP Expenditures Session/Story XP
2019/11/22 109

2019/11/22 107 2xp spent to purchase the physical merit Immune to Disease
2019/11/22 92 15xp spent to purchase Melpominee 2 & 3
2019/11/22 77 15xp spent to purchase Presence 2 & 3
2019/11/22 62 15xp spent to purchase Fortitude 2 & 3
2019/11/22 52 10xp spent to purchase Auspex 1
2019/11/22 42 10xp spent to purchase Celerity 1
2019/11/22 30 12xp spent to purchase Leadership 1, Crafts 1, Medicine 1, Technology 1
2019/11/22 22 8xp spent to purchase Alertness 2, Brawl 2, Empathy 2, Subterfuge 2
2019/11/22 16 6xp spent to purchase Crafts 2, Etiquette 2, Stealth 2
2019/11/22 0 16xp spent to purchase Charisma 5
2019/11/23 3 3xp A/R/L
2020/04/18 6 3xp A/R/L
2020/05/16 10 4xp A/R/L/H
2020/06/14 13 3xp A/R/L
2020/06/27 17 4xp A/R/L/H
2020/07/17 13 4xp spent to increase Empathy from 2 to 3
2020/07/17 11 2xp spent to increase Leadership from 1 to 2
2020/07/17 8 3xp spent to purchase Instruction 1
2020/07/17 0 8xp spent to increase Perception from 2 to 3