Difference between revisions of "NIFLHEIM"

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(HVERGELMIR: - The Black Waters)
Line 22: Line 22:
 
cold water in which a black shape stirs.
 
cold water in which a black shape stirs.
  
== '''HVERGELMIR:''' - ''The Black Waters'' ==
+
=== '''HVERGELMIR:''' - ''The Black Waters'' ===
 
The great, twisted root of Yggdrasil, touched with
 
The great, twisted root of Yggdrasil, touched with
 
rime, descends from a sky of mists and dips into a
 
rime, descends from a sky of mists and dips into a
Line 63: Line 63:
 
on the much-scarred bark of Yggdrasil’s root.
 
on the much-scarred bark of Yggdrasil’s root.
  
== '''NASTROND''' - ''Shore of the Dead'' ==
+
=== '''NASTROND''' - ''Shore of the Dead'' ===
 
The waters of Hvergelmir lap at a black mud bank,
 
The waters of Hvergelmir lap at a black mud bank,
 
the Náströnd, or Shore of the Dead. The Náströnd acts
 
the Náströnd, or Shore of the Dead. The Náströnd acts
Line 72: Line 72:
 
These are the impressions the dead make on their way
 
These are the impressions the dead make on their way
 
through, for the living leave no tracks here.
 
through, for the living leave no tracks here.
 +
 +
== '''THE MISTS''' ==
 +
The lands of Niflheim are filled with chill mists.
 +
As the muddy Náströnd gives way to the cold stone of
 +
the rest of the Asgardian underworld, the air becomes
 +
thick with cold fog. Ice particles gather in eyebrows and
 +
beards, and the escaping mist-breath of the living joins
 +
the fogs swirling around those who travel these lands. A
 +
path of bones, set into the very stone, leads away into the
 +
mist. The dead are compelled to take this path, though
 +
the living visitor is under no obligation to follow it.
 +
 +
No one knows how large the lands of Niflheim are.
 +
Many halls of giants litter its geography, however, for it is
 +
one of the homes of the frost giants. The frost giants were
 +
man-eaters in the days of yore. Since the passing of the
 +
legendary ages, however, few frost giants have encountered
 +
men, for most were banished from the face of Midgard into
 +
the cold depths of Niflheim. Large numbers yet remain in
 +
the hidden land of Jotunheim.
 +
 +
=== GJALLARBRU AND MODGUD ===
 +
The path of bones leads to the banks of the river
 +
Gjöll. Gjallarbrú, a covered bridge thatched in gold,
 +
spans the river, but at its entryway stands Modgud, a
 +
giantess. All who approach are challenged to deliver
 +
their name and business to Modgud, who will not
 +
permit passage to those who do not. In truth, it is not
 +
possible to pass over Gjallarbrú without the permission
 +
of Modgud, for the answers the visitor gives to her
 +
questions determines what the visitor fi nds on the other
 +
side of the bridge. Those who simply sneak, fi ght or
 +
charm their way through without giving answer pass
 +
over the bridge only to emerge at its entryway once
 +
more, with Modgud waiting for them, a giantish smirk
 +
on her ugly face.
 +
 +
Visitors who seek communion with Hel are sent to
 +
her hall, as are the spirits of the dead who were cowards,
 +
spiteful or deserving of punishment for their sins. The
 +
dead who died bravely in the manner of heroes pass
 +
to the Feasting Hall, while the dead who were neither
 +
wicked nor heroic simply pass into a land of mists similar
 +
to the one they just left, save they must wander the cold
 +
mists forever, alone.
 
----
 
----
 
<br>
 
<br>
 
<br>
 
<br>
 
----
 
----

Revision as of 17:14, 21 April 2020

THE NINE WORLDS

NIFLHEIM.jpg

NIFLHEIM - Realm of Mists

Ever-cold is the land of Hel, daughter of Loki. The frozen lands of the primordial places became the lands of the dead for those who held to the Aesir, and those cold expanses were affi xed to the great prison of the Titans. Hel, the child of Loki and Angrboda, was made queen of this place and given the charge: "Let men reap in death the rewards they earned in life."

Those who come to this place without dying do so by clambering down the great expanse of Yggdrasil, the tree upon which the worlds of Nordic legend hang like fat fruit. Its lowest, northernmost roots descend into primordial frost, the source of all coldness that seeps into the lands of men. The bark here is rough and coarse, painful to the touch because of its brittle sharpness. Mists swirl around the roots, which are set into a great spring of cold water in which a black shape stirs.

HVERGELMIR: - The Black Waters

The great, twisted root of Yggdrasil, touched with rime, descends from a sky of mists and dips into a great wellspring: Hvergelmir. The black waters here are thick with corpses, for all bodies burnt with the proper funereal rites appear in the underworld of the Aesir in these waters. The freezing waters are also rife with poisonous serpents that crawl over, in and about the corpses, striking out at any that continue to move. This great wellspring is the source of all cold waters in Midgard (the Aesir term for the World), springing forth the Élivágar, the 11 great rivers that birthed the World.

More than simply corpses and serpents dwell in these waters, however. The terrible Nidhogg glides through their chill as well. The great dragon—whose kennings are Corpse-Sucker and Malice-Striker — gnaws at the root of Yggdrasil that dips into the Hvergelmir, venting his hate of all the worlds. A terrible beast, Nidhogg is no friend to the Gods. He is a creature of monstrous wrath and spite, seeking only to devour the root of the lands of men and Gods, and to keep consuming until there is nothing left.

When Nidhogg exhausts himself, he catches up corpses floating nearby and gnaws at them, trying vainly to get at the sweet souls within like a hound seeking the marrow of a bone. All his efforts are without purpose, however, for he cannot touch the stuff of souls. Indeed, he serves a valuable purpose to Niflheim, for his ministrations free the souls of the dead from the corpse- vessels in which they arrive.

He roars his frustration when the inevitable happens. He worries at a corpse long enough for the soul within to escape. It then slips past his wicked talons with a whisper and flees to the shore. Eventually, Nidhogg’s frustration builds, and the waters around him boil and his jaws drip with venom as he turns his hate once more on the much-scarred bark of Yggdrasil’s root.

NASTROND - Shore of the Dead

The waters of Hvergelmir lap at a black mud bank, the Náströnd, or Shore of the Dead. The Náströnd acts as the gateway into the rest of Helheim. The mud of this bank is thick with cold and thin sheets of ice that crack as one treads them, and in the chill black muck are impressed millions of footsteps, all overlapping. These are the impressions the dead make on their way through, for the living leave no tracks here.

THE MISTS

The lands of Niflheim are filled with chill mists. As the muddy Náströnd gives way to the cold stone of the rest of the Asgardian underworld, the air becomes thick with cold fog. Ice particles gather in eyebrows and beards, and the escaping mist-breath of the living joins the fogs swirling around those who travel these lands. A path of bones, set into the very stone, leads away into the mist. The dead are compelled to take this path, though the living visitor is under no obligation to follow it.

No one knows how large the lands of Niflheim are. Many halls of giants litter its geography, however, for it is one of the homes of the frost giants. The frost giants were man-eaters in the days of yore. Since the passing of the legendary ages, however, few frost giants have encountered men, for most were banished from the face of Midgard into the cold depths of Niflheim. Large numbers yet remain in the hidden land of Jotunheim.

GJALLARBRU AND MODGUD

The path of bones leads to the banks of the river Gjöll. Gjallarbrú, a covered bridge thatched in gold, spans the river, but at its entryway stands Modgud, a giantess. All who approach are challenged to deliver their name and business to Modgud, who will not permit passage to those who do not. In truth, it is not possible to pass over Gjallarbrú without the permission of Modgud, for the answers the visitor gives to her questions determines what the visitor fi nds on the other side of the bridge. Those who simply sneak, fi ght or charm their way through without giving answer pass over the bridge only to emerge at its entryway once more, with Modgud waiting for them, a giantish smirk on her ugly face.

Visitors who seek communion with Hel are sent to her hall, as are the spirits of the dead who were cowards, spiteful or deserving of punishment for their sins. The dead who died bravely in the manner of heroes pass to the Feasting Hall, while the dead who were neither wicked nor heroic simply pass into a land of mists similar to the one they just left, save they must wander the cold mists forever, alone.