Difference between revisions of "FINESSE"

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| ●●●●●●●● ||Adds 29 bonus successes to Dexterity-based rolls, as well as 29 extra yards to base movement and 58 extra yards to base running distance. Increases a character’s Initiative by 29.  
 
| ●●●●●●●● ||Adds 29 bonus successes to Dexterity-based rolls, as well as 29 extra yards to base movement and 58 extra yards to base running distance. Increases a character’s Initiative by 29.  
 
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| ●●●●●●●●● ||Adds 37 bonus successes to Dexterity-based rolls, as well as 37 extra yards to base movement and 74 extra yards to base running distance. Increases a character’s Initiative by 37.
 
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| ●●●●●●●●●● ||Adds 46 bonus successes to Dexterity-based rolls, as well as 46 extra yards to base movement and 92 extra yards to base running distance. Increases a character’s Initiative by 46.
 
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Revision as of 21:10, 15 October 2019

DIVINE ATTRIBUTES ~&~ DOMINIONS

Introduction

This Dominion defines the prowess of Gods renowned for their speed, agility, and precision, elevating mortal action to feats of Legend. It encompasses the impossible swiftness of fleet-footed deities, and miraculous feats of grace and agility.

Innate Power

So long as you continue to move towards a destination, you walk, run, or leap with effortless grace. Any surfaces solid or liquid hold your weight as if you weighed no more than a feather, and you may effortlessly scale or descend vertical surfaces without a need for a handhold.

Discovery

In addition to the automatic successes FINESSE grants, it also increases the distance one can cover in a single action. The first dot adds one extra yard per Move action, the second adds two, and the third adds four. Double that is added for a Dash action.

(See pp. 192 and 191 of Chapter Seven for Move and Dash actions.)

An Avatar’s Finesse also adds a like amount directly to his initiative. The first dot adds one to his , the second dot adds two, and the third dot adds four.

Associated With: Artemis, Bastet, Hachiman, Hermes, Raiden, Tezcatlipoca


FINESSE

Dots Effects
Adds one automatic success to Dexterity rolls as well as one extra yard to base movement and two extra yards to base running distances. Increases a character’s Initiative by one.
●● Adds two automatic successes to Dexterity rolls as well as two extra yards to base movement and four extra yards to base running distances. Increases a character’s Initiative by two.
●●● Adds four automatic successes to Dexterity rolls as well as four extra yards to base movement and eight extra yards to base running distances. Increases a

character’s Initiative by four.

●●●● Adds seven bonus successes to Dexterity rolls, as well as seven extra yards to base movement and 14 to base running distances. Increases a character’s Initiative by seven.
●●●●● Adds 11 bonus successes to Dexterity rolls, as well as 11 extra yards to base movement and 22 to base running distance. Increases a character’s Initiative by 11.
●●●●●● Adds 16 bonus successes to Dexterity rolls, as well as 16 extra yards to base movement and 32 to base running distance. Increases a character’s Initiative by 16.
●●●●●●● Adds 22 bonus successes to Dexterity rolls, as well as 22 extra yards to base movement and 44 to base running distance. Increases a character’s Initiative by 22.
●●●●●●●● Adds 29 bonus successes to Dexterity-based rolls, as well as 29 extra yards to base movement and 58 extra yards to base running distance. Increases a character’s Initiative by 29.
●●●●●●●●● Adds 37 bonus successes to Dexterity-based rolls, as well as 37 extra yards to base movement and 74 extra yards to base running distance. Increases a character’s Initiative by 37.
●●●●●●●●●● Adds 46 bonus successes to Dexterity-based rolls, as well as 46 extra yards to base movement and 92 extra yards to base running distance. Increases a character’s Initiative by 46.
●●●●●●●●●●● ??
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DIVINE FLAIRS

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