Difference between revisions of "Lady Mortis Statistics"

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;[[Vera Geier]]
 
;[[Vera Geier]]
'''Circa:''' 1933 C.E. <br>
+
 
'''Last Modified:''' 1933 C.E. / "The Magister 07:21, 3 March 2017 (MST)" <br>
 
'''Experience:''' 2xp (Monday - June 18th, 2012) + 182xp for your 26year downtime from 2005 - 2031 C.E. -- '''Bruce''' (01/31/14)<br>
 
'''Maturation Points:''' 6pts (for downtime from 1999 - 2004) + 5 additional maturation points for your 26 year downtime from 2005 to 2031 C.E. -- '''Bruce''' (01/31/14)<br>
 
'''Apparent Age:''' Early 30s<br>
 
  
 
'''Nature:''' [[Scientist]]<br>
 
'''Nature:''' [[Scientist]]<br>
Line 189: Line 185:
 
:[[See the Dark World]] (Spirit •• / Entropy ••)
 
:[[See the Dark World]] (Spirit •• / Entropy ••)
  
=== Sphere - Level Three ===
 
 
== Paradox ==
 
0
 
 
== Paradox Flaws ==
 
  
 +
'''Circa:''' 1933 C.E. <br>
 +
'''Last Modified:''' 1933 C.E. / "The Magister 07:21, 3 March 2017 (MST)" <br>
 +
'''Experience:''' 2xp (Monday - June 18th, 2012) + 182xp for your 26year downtime from 2005 - 2031 C.E. -- '''Bruce''' (01/31/14)<br>
 +
'''Maturation Points:''' 6pts (for downtime from 1999 - 2004) + 5 additional maturation points for your 26 year downtime from 2005 to 2031 C.E. -- '''Bruce''' (01/31/14)<br>
 +
'''Apparent Age:''' Early 30s<br>
 
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Revision as of 11:29, 27 August 2017

Vera Geier


Nature: Scientist
Demeanor: Deviant

Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 3
Mental: Perception 3, Intelligence 4, Wits 3

Talents: Alertness 3, Athletics 2, Awareness 3 (magical emanations, Path of Fascination), Brawl 3, Dodge 3, Empathy 3 (hidden desires), Expression 1, Intimidation 3 (), Leadership 3, Streetwise 3, Subterfuge 3 (pillow talk)
Secondary Talents: Haggling 1, Seduction 3 (femme fatal)

Skills: Animal Ken 2, Crafts 3 (taxidermy), Drive 2, Etiquette 2, Firearms 2, Melee 2 (knife), Performance 2 [Expertise: acting, violin] (Improvisational), Security 1, Stealth 4, Survival 2 (medicinal plants)
Secondary Skills: Demolitions 2, Blood Prep 3,Photography 1,Body Crafts 2,Herbalism 2,Toxicology 2,Archery 1,Fire Dancing 1,

Knowledges: Academics 3 (medical history), Computers 2, Finance 2, Investigation 3, Law 0, Linguistics 4, Medicine 5 (anatomy, dissection, pain), Occult 5, Politics 0, Science 3
Secondary Knowledges: Rituals 5, Thanatology 5, Enigmas 2, Chemistry 3 (bio chemistry), Memory 3, Cryptography 1, Heraldry 2

Lore:Kindred 3,Wraith 3,Lupine 1,Rio 2, Naja Raja 2,Mummy 2,Mage 4 (Cult of Ecstacy / Verbena)
Sorcery: Necromancy 6, Thaumaturgy 1

Necromancy Paths
Sepulchre Path 5 Primary -- See: {Nigrimancy} for the system describing the mental struggle with Wraiths.
Path of the Corpse 5 Secondary
Vitreous Path 4
The Grave's Decay 3
Path of Enervation 1
Thaumaturgy Paths
Biothaumaturgic Experimentation 1

Necromancy Rituals

Level 1
Blood of Cerberus - A tracking spell that requires animal sacrifice.
Bones of Chronos- A spell to petrify bone.
Bones of Demeter- A ritual to soften bone to the consistency of clay.
Call of the Hungry Dead - A Giovanni curse meant to drive a mortal insane.
Casting of Bones - A simple divination to determine if the next action chosen will be beneficial.
Catoptromancy - The enchantment of an everyday mirror to reflect the spirits of the dead.
Cephalomancy - An augury that enchants a dead head to speak its secrets to the caster.
Ceremonial Circle - A ritual abjuration meant to prevent catastrophic failure when working necromancy.
Eldritch Beacon - A Sabbat enchantment that marks out a target for wraith.
Evil Eye - A a simple verbal curse that penalizes a target; this ritual can be cast in combat.
Final Sight - A ritualized version of the level one path power of Sepulchre.
Fire of Hades - A rite to summon barrow-flame to the living world as a light source.
Incense of Hekate - A necromantic, detect magic ritual.
Incubation - A necromantic dream ritual for speaking with the dead by sleeping in a tomb or graveyard.
Kapala of Memory -
Knowing Stone -
Necrophilia - A dark enchantment that evokes sexual attraction to corpses.
Minestradi Morte -
Mists of Death - Rank One- This ritual creates an entropic mist that feeds off of the life-force of insects.
Occult Text - Necromantically encrypted writings.
Sweet Preservation - A rite using honey to preserve corpses.
Taphephobia-
Tarbfeis -- Ritual to activate the Vathi (or question any severed head).
Token of Phobos - An enchantment which increases the caster’s intimidation rating.


Level 2
Blades of Thanatos - Bone knives enchanted to steal life force.
Dismissal of the Dead - A mystical bribe to a wraith to leave and not return.
Doll of Thanatos - A spell inspired by the Giovanni, that curses a victim to appear as a corpse.
Eyes of the Grave - A Giovanni ritual for cursing someone with visions of their own death.
Fallen Familiar - An enchantment which creates an undead sentinel.
Graven Stimuli - This ritual creates a sympathetic stimulus between a corpse and a target.
Guardian Genius - A Drone guardian that watches and warns the caster of impending danger.
The Hand of Glory -
Kiss of the Dark Queen-
Oath of Orcus - A verbal contract between a necromancer and a summoned wraith.
Puppet - A Sabbat ritual of ghostly possession, that is often used as psychological torture.
Sympathetic Rigor - A paralytic curse.
Two Centimes -
Level 3
Chthonian Holocaust - A burnt offering meant to mystically enhance a sorcerer's ritual performance.
Chalice of Memoirs- This ritual allows the necromancer to temporarily borrow the memories of a dead person.
Eleusinian Gate - A ritual that opens a gate-way into and out of the Underworld.
Haruspicy of Devoveo - Animal sacrifice and entrail reading to divine the nature of a curse or spell.
Mnemosyne’s Curse - A necromantic counter-curse that stripes an attacking sorcerer of his personal memories.
Persephone’s Seeds - An enchanted bezoar that creates a short term, throw away animation.
Texts of Execration - This complex curse allows the necromancer to curse more than one victim at a time.
Level 4
A Draught from the Sixth River of the Underworld-
Drink of Lethe's Waters-
Extract of Mnemosyne -A dark rite involving the consumption of the deceased's blood to temporarily gain one of their talents, skills or knowledges
Immured Sanctum -The consecration of a sacred space which eases the difficulty surrounding the dark art.
Phasmatis Opus Phylacterium -The imprisonment of a ghost in a specially prepared object to create a necromantic fetish.
Mnemophagia -
Mnemosyne's Transubstantiation -
Potation of Mnemosyne -
Level 5
Draught of Dust and Ashes -
Sanctuary of Living Death -
Pathway of Doom -
Level 6
Corpse Projection -

Thaumaturgy Rituals

Level 1
Bind the Accusing Tongue
Chime Of Unseen Spirits
Evocation of the Taper / Quench the Tallow
Exorcise Fever
Imp's Affliction
Learning the Mind Enslumbered
Illuminate the Trail of Prey

Backgrounds

Allies (mage V20) (••) -- Æthelred, Bes
Avatar/ Genius (mage V20) (•••••) -- Godiva poses two different avatars who struggle with each other for her attention, making of her mind and body a battleground Wednesday & Red Angel.
Arcane/ Cloaking (mage V20) (•••) -- Your welcome.
Contacts -- •• (Bavarian Nobility)
Destiny (mage V20) (•••••) - While your destiny lies hidden from you, it cannot be denied that you have seen more, done more and are destined for more than most people can imagine.
Dream/ Hypercram (mage V20) (•) - Of late, you have begun to dream. Worlds of wonder await you, if you dare.
Legend (mage V20) (?) - Perhaps...
Library (mage V20) (••••) - A single Vathi (Trèvédic - The Traitor Apprentice).
Node (mage V20) (•••••) - The Pageant
Past Lives (mage V20) (•••) - Not so much a reflection of all that you have experienced in your numerous iterations, it is rather a function of how well you can access the experiences of those other lives.
Resources (mage V20) (X) - At the moment, you own your gear, a tent and have about 2000 pieces of gold to your name. For a woman you are doing very well indeed. Who needs a man to support you?
Status (mage V20) (•) - The powers that be know who you are or at least who you appear to be.

Morality

Road of Bones -- (Path of Death and the Soul) 5

Willpower: 8

Virtues

Conviction 3
Self-Control 4
Courage 3

Merits & Flaws

Spheres

Correspondence 3, Entropy 3, Life 3, Prime 3, Spirit 2

Foci

Correspondence , Entropy (Coin worn as necklace) , Life (Blood) , Prime , Spirit (Pouch of small bones)

Rotes

Sphere - Level One

Sense Entropy (Entropy •)
Sense Weakness (Entropy •)
Sense Health (Life •)
Sense Life-force (Life •)
Singing of the Blood (Life •)
True Age (Life •)
Magical Sense (Prime •)
Sense Quintessence (Prime •)
Self Sacrifice ( Prime • / Life •)
Resist Resonance (Prime • / Mind •)
Reveal The Enlightened (Prime • / Spirit •)
Find Paradox (Prime • / Entropy •)

Sphere - Level Two

Scrying (Correspondence ••)
Ward Area (Correspondence ••)
Sense the Land (Correspondence •• / Life •• / Mind •)
Cluttered Drawer (Entropy ••)
Alter Plant (Life ••)
Blessings of the Blood (Life ••)
Heal Self (Life •• / or Prime •• for Aggravated Damage)
Heal the Beasts of the Field (Life ••)
Brew Venomous Blood (Life •• / Prime •• / Entropy ••)
Aura of Power (Prime ••)
Break the Flow (Prime ••)
Quintessence Armor (Prime ••)
Quintessence Blade (Prime ••)
Quintessence Bolt (Prime ••)
Arcane Beacon (Prime •• / Correspondence •)
Communion with the Dead (Spirit ••)
Exorcism (Spirit ••)
Spirit Touch (Spirit ••)
Spirit Voice (Spirit ••)
Spirit Ward (Spirit ••)
Song of Life (Spirit 2, Life 1)
Bless the Faithful Servant (Prime •• Spirit ••)
Haunting the Earthly Abode (Spirit •• / Entropy ••)
See the Dark World (Spirit •• / Entropy ••)


Circa: 1933 C.E.
Last Modified: 1933 C.E. / "The Magister 07:21, 3 March 2017 (MST)"
Experience: 2xp (Monday - June 18th, 2012) + 182xp for your 26year downtime from 2005 - 2031 C.E. -- Bruce (01/31/14)
Maturation Points: 6pts (for downtime from 1999 - 2004) + 5 additional maturation points for your 26 year downtime from 2005 to 2031 C.E. -- Bruce (01/31/14)
Apparent Age: Early 30s