Tracking the Feat: Difference between revisions
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'''Dice Pool:''' | '''Dice Pool:''' [Perception + Survival] | ||
'''Discussion:''' | '''Discussion:''' Unlike shadowing, tracking requires you to follow physical evidence to find a target. Discovering footprints, broken | ||
twigs, blood trails, or other physical signs leads the | |||
tracker right to the subject. Following such a trail is | |||
a standard action; multiple successes provide extra information (subject’s rate of speed, estimated weight, | |||
number of people followed). The quarry can cover her | |||
tracks through a successful Wits + Survival roll. Each | |||
success on this roll adds one to the difficulty of tracking her. Abnormal weather, poor tracking conditions | |||
(city streets, Elysium), and a shortage of time also add | |||
to tracking difficulty. On a botch, your character not | |||
only loses the trail, but destroys the quarry’s signs of | |||
passage. | |||
Latest revision as of 14:33, 27 February 2017
Dice Pool: [Perception + Survival]
Discussion: Unlike shadowing, tracking requires you to follow physical evidence to find a target. Discovering footprints, broken twigs, blood trails, or other physical signs leads the tracker right to the subject. Following such a trail is a standard action; multiple successes provide extra information (subject’s rate of speed, estimated weight, number of people followed). The quarry can cover her tracks through a successful Wits + Survival roll. Each success on this roll adds one to the difficulty of tracking her. Abnormal weather, poor tracking conditions (city streets, Elysium), and a shortage of time also add to tracking difficulty. On a botch, your character not only loses the trail, but destroys the quarry’s signs of passage.