Difference between revisions of "Nefertiti's Statistics"

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<span style="color:#000000;">'''Social:''' Charisma 7, Manipulation 9, Appearance 8<br>
 
<span style="color:#000000;">'''Social:''' Charisma 7, Manipulation 9, Appearance 8<br>
 
<span style="color:#000000;">'''Mental:''' Perception 7, Intelligence 7, Wits 8<br>
 
<span style="color:#000000;">'''Mental:''' Perception 7, Intelligence 7, Wits 8<br>
<span style="color:#000000;">'''Talents:''' Alertness 6, Athletics 4, Brawl 4 (bite & cobra form), Diplomacy 7, Dodge 6, Empathy 8, Expression 7, Intimidation 6, Intrigue 6, Leadership 8, Mimicry 5, Seduction 7, Sense Deception 9, Streetwise 1, Subterfuge 8<br>
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<span style="color:#000000;">'''Talents:''' [[Alertness]] 6, [[Athletics]] 4 (dance), [[Brawl]] 4 (bite & cobra form), [[Diplomacy]] 8, [[Dodge]] 6, [[Empathy]] 8, [[Expression]] 7, [[Intimidation]] 6, [[Intrigue]] 7, [[Leadership]] 7, [[Mimicry]] 5, [[Seduction]] 9, [[Sense Deception]] 9, [[Subterfuge]] 8<br>
<span style="color:#000000;">'''Skills:''' Animal Ken 4 (horses, snakes), Animal Training 4, Crafts 5 (amulets, calligraphy, ushabti), Demolitions 4, Drive, Escapology 3, Etiquette 4 (ancient Egypt, ), Fast-Talk 4, Firearms 5, Forgery 4, Game Playing 6, Herbalism 4, Hypnotism 5, Interrogation 5, Melee 3, Performance, Security 6, Stealth 3, Survival 6<br>
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<span style="color:#000000;">'''Skills:''' [[Animal Ken]] 7 (Falconry, horses, snakes, animal training), [[Archery]] 6 (heart shots), [[Art of Memory (Classical)]] 7, [[Blood Preparation]] 6, [[Carousing]] 8, [[Crafts]] 7 (amulets, calligraphy, Pottery, Ushabti), [[Escapology]] 3, [[Etiquette]] 9 (ancient Egyptian, Babylonian, Greco-Roman society, Islamic, Medieval European), [[Forgery]] 5 (letters), [[Game Playing]] 7, [[Herbalism]] 7, [[Hypnotism]] 5 (), Interrogation 6, [[Legerdemain]] 6, Melee 5 (poisoned daggers, two-handed fighting), Performance 6 (acting, disguise, singing), Stealth 9, Survival 4<br>
<span style="color:#000000;">'''Knowledges:''' Academics 7, Computers 1, Finance 4, Investigation 5, Kindred Lore 7, Law 5, Linguistics 6, Lupine Lore 4, Medicine 4, Mummy Lore 4, Occult 7, Politics 5, Science 2<br>
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<span style="color:#000000;">'''Knowledges:''' [[Academics]] 7, [[Alchemy]] 7, [[Area Knowledge]] 7 (Egypt), [[Bureaucracy]] 6, [[Camarilla Lore]] 5, [[Finance]] 6, [[Floriography]] 6, [[Investigation]] 7, [[Kindred Lore]] 8, [[Law]] 6, [[Linguistics]] 8 (countless dead & living languages), [[Lupine Lore]] 5 (Silent Striders, history, weaknesses), [[Mage Lore]] 3, [[Medicine]] 5, [[Mummy Lore]] 5, [[Occult]] 8 (astrology, demonology, ), [[Plague-Breeding]] 4, [[Politics]] 8, [[Sabbat Lore]] 5, [[Theology]] 8 (ancient Egyptian religion), [[Toxicology]] 6<br>
<span style="color:#000000;">'''Disciplines:''' [[Ahku]] 5, [[Animalism]] 5, [[Auspex]] 5, [[Celerity]] 5, [[Dominate]] 5, [[Fortitude]] 5, [[Necromancy]] 5, [[Obfuscate]] 7, [[Potence]] 5, [[Presence]] 9, [[Protean]] 4 (Jackal & Vulture forms), [[Serpentis]] 8<br>
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<span style="color:#000000;">'''Disciplines:''' [[Ahku]] 7, [[Animalism]] 5, [[Auspex]] 5, [[Celerity]] 5, [[Dominate]] 6, [[Fortitude]] 5, [[Necromancy]] 5, [[Obfuscate]] 8, [[Potence]] 5, [[Presence]] 8, [[Protean]] 4 (Jackal & Vulture forms), [[Serpentis]] 8<br>
 
<span style="color:#000000;">'''Discipline Techniques:''' Several.<br>
 
<span style="color:#000000;">'''Discipline Techniques:''' Several.<br>
<span style="color:#000000;">'''Advanced Disciplines:''' Obfuscate 6 & 7: [[Conceal]] & [[Cache]], Presence 6-8: [[Passion]] & [[Compel Passion]] & [[Passion Eternal]], Serpentis 6: [[Aspect of the God]] - Lord of All Outside Egypt, Serpentis 7: [[Set's Curse]], Serpentis 8: [[Body of the Great Lord Set]]<br>
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<span style="color:#000000;">'''Advanced Disciplines:''' Obfuscate 6 - 8: [[Conceal]] & [[Cache]], Presence 6-8: [[Passion]], [[Compel Passion]], [[Passion Eternal]], [[Perfect Paragon]], Serpentis 6: [[Aspect of the God]] - Lord of All Outside Egypt, Serpentis 7: [[Set's Curse]], Serpentis 8: [[Body of the Great Lord Set]]<br>
 
<span style="color:#000000;">'''Sorcerous Paths:''' [[Duat]] 5, [[The Immanence of Set]] 5, [[Ushabti]] 5, [[Corruption]] 3, [[Movement of the Mind]] 3<br>
 
<span style="color:#000000;">'''Sorcerous Paths:''' [[Duat]] 5, [[The Immanence of Set]] 5, [[Ushabti]] 5, [[Corruption]] 3, [[Movement of the Mind]] 3<br>
 
<span style="color:#000000;">'''Rituals:''' So very many of the ancient rituals of Set.<br>
 
<span style="color:#000000;">'''Rituals:''' So very many of the ancient rituals of Set.<br>

Revision as of 20:47, 30 October 2016

Nefertiti

Circa: 2032 C.E.
Plots:
Secrets:
Haven:
Clan: Followers of Set
Generation: 4th
Born:
Embrace: 1032 B.C.E.
Sire:
Nature: Fanatic
Demeanor: Director
Apparent Age: Mid to late 30s
Physical: Strength 6, Dexterity 8, Stamina 7
Social: Charisma 7, Manipulation 9, Appearance 8
Mental: Perception 7, Intelligence 7, Wits 8
Talents: Alertness 6, Athletics 4 (dance), Brawl 4 (bite & cobra form), Diplomacy 8, Dodge 6, Empathy 8, Expression 7, Intimidation 6, Intrigue 7, Leadership 7, Mimicry 5, Seduction 9, Sense Deception 9, Subterfuge 8
Skills: Animal Ken 7 (Falconry, horses, snakes, animal training), Archery 6 (heart shots), Art of Memory (Classical) 7, Blood Preparation 6, Carousing 8, Crafts 7 (amulets, calligraphy, Pottery, Ushabti), Escapology 3, Etiquette 9 (ancient Egyptian, Babylonian, Greco-Roman society, Islamic, Medieval European), Forgery 5 (letters), Game Playing 7, Herbalism 7, Hypnotism 5 (), Interrogation 6, Legerdemain 6, Melee 5 (poisoned daggers, two-handed fighting), Performance 6 (acting, disguise, singing), Stealth 9, Survival 4
Knowledges: Academics 7, Alchemy 7, Area Knowledge 7 (Egypt), Bureaucracy 6, Camarilla Lore 5, Finance 6, Floriography 6, Investigation 7, Kindred Lore 8, Law 6, Linguistics 8 (countless dead & living languages), Lupine Lore 5 (Silent Striders, history, weaknesses), Mage Lore 3, Medicine 5, Mummy Lore 5, Occult 8 (astrology, demonology, ), Plague-Breeding 4, Politics 8, Sabbat Lore 5, Theology 8 (ancient Egyptian religion), Toxicology 6
Disciplines: Ahku 7, Animalism 5, Auspex 5, Celerity 5, Dominate 6, Fortitude 5, Necromancy 5, Obfuscate 8, Potence 5, Presence 8, Protean 4 (Jackal & Vulture forms), Serpentis 8
Discipline Techniques: Several.
Advanced Disciplines: Obfuscate 6 - 8: Conceal & Cache, Presence 6-8: Passion, Compel Passion, Passion Eternal, Perfect Paragon, Serpentis 6: Aspect of the God - Lord of All Outside Egypt, Serpentis 7: Set's Curse, Serpentis 8: Body of the Great Lord Set
Sorcerous Paths: Duat 5, The Immanence of Set 5, Ushabti 5, Corruption 3, Movement of the Mind 3
Rituals: So very many of the ancient rituals of Set.
Necromantic Paths: Jackal's Wisdom 5
Necromancy Rituals: A few ancient rituals of death.
Backgrounds: Allies 5, Contacts 5, Fame 5, Generation 9, Herd 5 (cultists), Influence 4 (Germany), Mentor 9 {Set}, Resources 5 (buried treasures), Retainers 4 (Ushabti), Status 3 (clan)
Clan Flaw: Given their origins in darkness, the Serpents react negatively to bright light: Add two health levels to damage caused by exposure to sunlight. Setites also lose one die from dice pools for actions taken in bright light (police spotlights, stage lights, flares, etc.).
Flaws / Merits:
Virtues: Conviction 5, Self-Control 4, Courage 5
Morality: Road of the Serpent 9
Willpower: 10
Destiny: