Climbing as an Action: Difference between revisions

From The World Is A Vampire
Jump to navigation Jump to search
(Created page with ";Main Page")
 
No edit summary
 
Line 1: Line 1:
;[[Main Page]]
;[[Main Page]]
When your
character climbs an inclined surface (rocky slope, side
of building), roll Dexterity + Athletics. Climbing is
typically an extended roll. For an average climb with
available handholds and nominal complications, your
character moves 10 feet (three meters) for every success.
The Storyteller adjusts this distance based on the
climb’s difficulty (easier: 15 feet/five meters per success;
more difficult: five feet/two meters per success).
The number of handholds, smoothness of the surface,
and environmental factors can all affect rate of travel.
A short, difficult climb may have the same difficulty
as a long, easy climb. The extended action lasts until
you’ve accumulated enough successes to reach the desired
height. Botching a climbing roll can be bad: Your
character may only slip or get stuck, or she may fall.
If the character activates the Protean power of Feral
Claws, constructs bone spurs with the Vicissitude power
of Bonecraft, or uses a similar power to assist them,
all climbing difficulties are reduced by two.

Latest revision as of 16:56, 6 July 2015

Main Page

When your character climbs an inclined surface (rocky slope, side of building), roll Dexterity + Athletics. Climbing is typically an extended roll. For an average climb with available handholds and nominal complications, your character moves 10 feet (three meters) for every success. The Storyteller adjusts this distance based on the climb’s difficulty (easier: 15 feet/five meters per success; more difficult: five feet/two meters per success). The number of handholds, smoothness of the surface, and environmental factors can all affect rate of travel. A short, difficult climb may have the same difficulty as a long, easy climb. The extended action lasts until you’ve accumulated enough successes to reach the desired height. Botching a climbing roll can be bad: Your character may only slip or get stuck, or she may fall.

If the character activates the Protean power of Feral Claws, constructs bone spurs with the Vicissitude power of Bonecraft, or uses a similar power to assist them, all climbing difficulties are reduced by two.