Difference between revisions of "Movement"

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'''Description:''' Characters may walk, jog or run without a player having to roll dice. Walking characters may move up to seven (7) yards per turn, while jogging characters may move a number of yards equal to 12 + Dexterity. A running character may move 20 + (3 x Dexterity) yards per turn. Walking does not count as an action for dice pool purposes (unless the Storyteller decides the character is undertaking so complex that even casual movement is distracting). Anything faster than that requires the player to
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Characters may choose to walk, jog,
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or run. If walking, a character moves at seven yards/
 +
meters per turn. If jogging, a character moves at (12 +
 +
Dexterity) yards/meters per turn. If all-out running, a
 +
character moves at (20 + [3 x Dexterity]) yards/meters
 +
per turn.
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Characters may move at up to half maximum running
 +
speed, then subsequently attack or perform another
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action; see p. 274 - VTM 20th Edition for particulars. Characters may
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also wish to move while taking another action. This is
 +
possible, but each yard or meter moved subtracts one
 +
from the other action’s dice pool.
 +
 
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Note that injured characters (p. 282) cannot move
 +
at maximum speed.

Latest revision as of 17:42, 6 July 2015

Main Page

Characters may choose to walk, jog, or run. If walking, a character moves at seven yards/ meters per turn. If jogging, a character moves at (12 + Dexterity) yards/meters per turn. If all-out running, a character moves at (20 + [3 x Dexterity]) yards/meters per turn.

Characters may move at up to half maximum running speed, then subsequently attack or perform another action; see p. 274 - VTM 20th Edition for particulars. Characters may also wish to move while taking another action. This is possible, but each yard or meter moved subtracts one from the other action’s dice pool.

Note that injured characters (p. 282) cannot move at maximum speed.