Difference between revisions of "Movement"

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'''Description:''' Characters may walk, jog or run without a player having to roll dice. Walking characters may move up to seven (7) yards per turn, while jogging characters may move a number of yards equal to 12 + Dexterity. A running character may move 20 + (3 x Dexterity) yards per turn. Walking does not count as an action for dice pool purposes (unless the Storyteller decides the character is undertaking so complex that even casual movement is distracting). Anything faster than that requires the player to take multiple actions.
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'''Description:''' Characters may walk, jog or run without a player having to roll dice. Walking characters may move up to seven (7) yards per turn, while jogging characters may move a number of yards equal to 12 + Dexterity. A running character may move 20 + (3 x Dexterity) yards per turn. Walking does not count as an action for dice pool purposes (unless the Storyteller decides the character is undertaking so complex that even casual movement is distracting). Anything faster than that requires the player to take multiple actions. Moving faster than half running speed means the character can undertake no additional actions.

Revision as of 21:32, 5 April 2014

Main Page

Description: Characters may walk, jog or run without a player having to roll dice. Walking characters may move up to seven (7) yards per turn, while jogging characters may move a number of yards equal to 12 + Dexterity. A running character may move 20 + (3 x Dexterity) yards per turn. Walking does not count as an action for dice pool purposes (unless the Storyteller decides the character is undertaking so complex that even casual movement is distracting). Anything faster than that requires the player to take multiple actions. Moving faster than half running speed means the character can undertake no additional actions.